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Version 1.2.4 was released on November 29, 2014.

Official Changelog Edit

1.2.4 - Experience points necessary for character ability level decreased. - Raise the maximum character ability level. - Improve the effectiveness of some equipped items. - Some drop rates will be upgraded. - Other small corrections and improvements.

Files Modified Edit

  • Ads
    • Ad2.as
    • Ad2_GameStart.as
    • Ad300250.as
    • Ad32050.as
    • Ad_admob.as
    • Ad_GameFeat.as
    • AdIco.as
  • AndroidManifest.xml
  • assets
    • icons
      • (Added and updated icons in here...I don't need to enumerate them here)
    • META-INF
      • AIR
        • application.xml
  • Battle.as
  • BattleVar.as
  • Class
    • GameSaveData.as
    • GData.as
  • Class_StMapMenu
    • list.as
  • StageMap.as
  • TitleVar.as
  • Title.as

Extracted Changes Edit

  • ads folder was simplified into two files: Ad2_GameStart.as and Ad_GameFeat.as
    • Some new updates with the included Ad Engine. Nothing to be worried about.
    • AdMob has been removed, in favor of GameFeat completely.
  • Adobe AIR updated to v16.0
  • Code Readability: The code now has the beginning curly bracket on a new line. Perhaps its because of the decompiler I'm using?
  • Code Readability: Names of some variables have been changed to be a little more verbose. E.g. resultemp is now getExpNokori, resultg is mySumG, tresultg is getG.
  • Battle.as:
    • EXP is now just ga.gdata.exp instead of ga.gdata.exp - ga.gdata.currentlvexp, which means that reloading the game could make you roll back your XP to the level you saved it on, or they changed the XP Calculation completely.
    • ...Bleh bleh....readability changes...messing up my Diff.
    • Yup, XP calculations have been changed:
      • _loc10_ = getExpNokori / ga.gdata.onenextexp
      • _loc3_ = (lvupsitanum + 1) / (_loc10_ + 1)
      • _loc6_ = _loc3_ < 1 ? _loc3_ : 1.0
      • _loc20_ = Min((_loc10_ ^ 0.48) * 0.5, 40)
      • _loc13_ = Min(1 + (_loc10_ * 1.22 + lvupsatanum * 0.3) / (76 + _loc20_), ga.gdata.lv * 100)
      • Confused? Well...now XP is so much simplified. Someone can extract how this works. More stuff to look at.
    • ga.gdata.hardmode? This is a hardmode, which each death is -4 BP instead of -2 BP.
  • BattleVar.as:
    • Hard Mode implementations: HP x12, ATK x10, Gold x5, XP x10. I still don't know where it is set.
  • Class/GameSaveData.as:
    • The entire Player XP Table has been flattened:
      • Lv1: 10,000
      • Lv2: 100,000
      • Lv3: 700,000
      • Lv4: 2,000,000
      • Lv5: 4,000,000
      • Lv6: 8,000,000
      • Lv7: 12,000,000
      • Lv8: 16,000,000
      • Lv9: 20,000,000
      • Lv10: 30,000,000
      • Lv11: 40,000,000
      • Lv12: 50,000,000
      • Lv13: 70,000,000
      • Lv14: 100,000,000
    • Maximum Player Level is now Level 9.
  • Class/GData.as:
    • Implementation of Hard Mode... If you start a game with 0, it isn't hardmode. If you start a game with 1, it is hardmode.
    • Oh Jeezus, you start out with 10 BP when you begin Hard Mode.
  • Class_StMapMenu/list.as:
    • Smoothing implemented. Probably to take advantage of Anti-Aliasing.
  • Game.as:
    • Kuhkuri Knife is now +15/135% (up from +10/135%)
    • Iron Sword is now +140/125% (up from +120/125%)
    • Bronze Sword is now +400/130% (up from +380/130%)
    • Steel Armor is now +550/140% (up from +530/140%)
    • Scale Armor is now +880/145% (up from +870/145%)
    • Spike Armor is now +920/160% (up from +900/160%)
    • NEW: Battle Point Ring +3
    • OneExpTableFunc is now simplified: If your level is <125000, you use the old method. If your level is >=125000, the XP for the next level is **Level * (Level * 0.0022385 + 6.35) | 0)**
    • However, they did add a bunch of qualifiers for <125000, so XP was changed...lots of new lines. Lots and lots of new lines.
  • StageMap.as:
    • Tehehe, they are being *REAL* Nasty with this hardmode. Every Level zone will appear as ? ? ? ? ?.
  • TitleVar.as:
    • More implementations for Hard Mode.
  • Title.as:
    • Here's the button for running hard mode. On the Title, there is a hardmode button.
    • You can only access hardselect if your Player Level is 1 or higher (10000 levels attained).

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