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1.3.1 was released on February 24, 2015.

Official Release NotesEdit

  • New Hard Mode
  • Multiple New Equippable Items
  • Rankings Reset
  • Experience points necessary for character ability level decreased.
  • Raise the maximum character ability level.
  • Other small revisions and improvements

Files ModifiedEdit

  • Battle.as
  • BattleVar.as
  • GameSaveData.as
  • GData.as
  • Game.as
  • GameOver.as
  • (+) EneData.as
  • smali folder has been obliterated.

Real ChangesEdit

  • So, remember the Death Exploit? Well...don't ask me why, but that code to fix it...was reverted. Seriously. All of the code just...was deleted. I don't know if it was an oversight or not, but it was seriously just reverted back to normal. I just verified it with a code compare when they fixed it...the code was reverted. Someone needs to check if this version has the exploit or not.
  • Non-English Localization Fixes.
  • New loading functionality for Enemy information. It looks like a refactor, not a change.
  • All of the enemy information has been 100% Cut out of BattleVar.as. It looks like they may have moved it to a separate file (good on them). Again, refactor.
  • itemKakuritu calculations have been modified.
    • itemKakuritu = myluk / _loc1_ * 0.6 + 0.3 (OLD: itemKakuritu = myluk / _loc1_ * 0.5 + 0.28)
    • The entire section on GameOverCount changing your drop rate has been Removed.
    • Luk modifications based on different caps have been modified.
      • luk < 2000: 0.14 (Old: 0.1)
      • luk < 25000: 0.14 (Old: 0.15)
      • luk < 500000: 0.3 (Old: 0.1)
      • ADDED: luk < 1000000: 0.1
    • Luk Cap Step > 2.5 has been removed.
    • The Luk modification step for hard mode has been removed. It probably caused a lot of problems.
  • Vectors for HakkenbossV and WinbossV has been expanded to 200 (old: 128). This looks like a capacity increase due to new things added.
  • KyaraExpTable, which controls how much XP you need to gain levels has been expanded to 23 (old: 14), and now has smaller values above level 3.
    • 10k, 100k, 700k, 1.8mil [Old: 2mil], 3.6mil [Old: 4mil], 6mil [Old: 8mil], 10mil [Old: 12mil], 14mil [Old: 16mil], 18mil [Old: 20mil], 22mil [Old: 30mil], 28mil [Old: 40mil], 34mil [Old: 50mil], 40mil [Old: 70 mil], 50mil [Old: 100mil], 65mil, 80mil, 100mil, 120mil, 140mil, 170mil, 200mil, 250mil, 300mil
    • Maximum player level is now 16 [Old: 9]
  • Functionality to determine playerid has been changed. Its how they reset the leaderboard tables. All of your player ids got invalidated.
  • New functionality to store when you first accessed hard mode.
  • Levelling up functionality has been modified for Hard Mode. Your maximum level (In-Game Level) is 50 mil in hard mode. Maximum level (In-Game Level) is now 500k when not in hard mode (old: 400k).
  • Error handling has been added for the Ad module that prevents it from crashing the game if you lose connection, or the ad server goes down.
  • Game now has a storage state for NetInfo.
  • Additions have been made to prevent you from getting a message if your high level is above 100k. No more nagging with 1 mil G and you have nothing to spend it on!
  • EneData.as now stores all of the enemy information.

Enemy Modifications Edit

Most bosses have had their HP and ATK increased, but it has also increased their G and XP.

  • ene0_1a: 50000, 800, 100, 15000 + enedata_tekisemoney * 5 [New: 5000000, 80000, 1000000, 30000 + enedata_tekisemoney * 6]
  • ene0_1b: 150000, 2500, 1000, 30000 + enedata_tekisemoney * 7.5 [New: 10000000, 200000, 10000000, 77777 + enedata_tekisemoney * 8]
  • ene0_1c: 500000, 5000, 10000, 77777 + enedata_tekisemoney * 10 [Old: 50000000, 500000, 100000000, 300000 + enedata_tekisemoney * 12]

Some enemies have had their normal drop rates modified.

  • ene15_ba: The drop rate of Item Id 45 has been decreased from 3.4% to 2.6%
  • ene17_ba: The drop rate of Item Id 45 has been decreased from 7.5% to 4%
  • ene58_bb: The drop rate of Item Id 47 has increased from 4% to 4.2%
  • ene58_bf: The drop rate of Item Id 45 has decreased from 7.5% to 5%. The drop rate of Item Id 51 has decreased from 3% to 2%.
  • ene13_0a: The drop rate of Weapon Id 37 has decreased from 7% to 6.5%, and Weapon Id has decreased from 7% to 6.5%.
  • ene13_0b: The drop rate of Item Id 24 has decreased from 5% to 4.5%.
  • ene13_0c: The drop rate of Armor Id 16 has decreased from 8% to 7%.

Hard Mode Specific ChangesEdit

  • New functionality to store an item's hard mode state.
  • More hard mode fixes and adjustments to deal with in-hard mode, and not-in-hard mode.
  • Hard mode has some very interesting changes for Mapping, but its not too much of anything but just allowing the menu system to work.
  • New functionality to store "sehpn, seatkn, sedefn, sespeedn, selukn" another set of variables, which I have no idea where they are used yet.
  • "hardlefttimes and hardtime" has been added as new variables.
    • hardlefttimes is the number of times you have accessed hard mode.
    • hardtime is the date and time you first accessed hard mode.
  • Additional changes in GameOver.as to support hard mode.
  • Separate rankings for HardMode/Not Hard mode has been added.
  • If an item is marked as Hard Mode, it cannot be acquired in Normal Mode. When you are about to acquire it in Normal Mode, it skips that item and gives you nothing.
  • Enemies can now have two drop lists, one for normal mode, and one for hard mode.
  • Hard Mode Final Changes:
    • Enemy HP * 14 [Old: 12]
    • Enemy ATK * 12 [Old: 10]
    • Enemy G * 5 [Unchanged]
    • Enemy XP * 10 [Unchanged]
      • BossSyu < 32: XP * 20 [New] This means, if you're fighting a boss before BossSyu 32, you'll get 20x XP instead of the usual 10x.
  • BossSyu 60 is replaced with BossSyu 62 when in hard mode.
  • Separate boss tracking for when you first defeat the bosses in hard mode.
  • Bonus Kakuritu are overridden in hard mode:
    • Id 8+, 15% of the time, Kakuritus will be overridden to be this array: 10, 10, 22, 18, 10, 0, 0, 10, 10
    • If you don't have a bonus to check, 5% of the time, it will roll on this array: 2, 2, 3, 0, 0, 0, 0, 7, 7

Hard Mode Items AddedEdit

WeaponsEdit

  • Kuhkuri Knife+1 [Id: 75, Number 3] +3000, 350%
  • Scimitar+1 [Id: 58, Number 12] Cost: 3mil, +10000, 360%
  • Trident+1 [Id: 77, Number 16] +8000, 380%
  • Wind Sword+2 [Id: 70, Number 19] +30000, 370%
  • Fire Sword+2 [Id: 71, Number 22] +80000, 340%
  • Ice Sword+2 [Id: 72, Number 25] +5000, 390%
  • Thunder Sword+2 [Id: 73, Number 28] +300, 430%
  • Samurai Sword+1 [Id: 76, Number 32] +120000, 350%
  • Knight Rapier+1 [Id: 55, Number 39] +7000, 440%
  • Estoc+2 [Id: 57, Number 45] +0, 500%
  • Green Light Sword+1 [Id: 59, Number 53] +20000, 510%
  • Red Light Sword+1 [Id: 60, Number 55] +120000, 460%
  • Crystal Lance+1 [Id: 56, Number 58] +25000, 470%
  • Four gods/Red Lance+1 [Id: 61, Number 60] +100000, 500%
  • Four gods/Blue Sword+1 [Id: 62, Number 62] +100, 560%
  • Lvateinn/Cursed Sword+1 [Id: 63, Number 64] +5000, 460%
  • Kujang/Cursed Sword +1 [Id: 64, Number 66] +100, 490%
  • Durandal/Cursed Axe+1 [Id: 65, Number 68] +170000, 340%
  • GaeBolg/Cursed Lance+1 [Id: 66, Number 70] +10000, 450%
  • Excalibur/Holy Sword+1 [Id: 67, Number 72] +30000, 570%
  • Swanchicka/Holy Axe+1 [Id: 68, Number 74] +220000, 400%
  • Longinus/Holy Lance+1 [Id: 69, Number 76] +5000, 600%
  • Infinity Sword [Id: 74, Number 77] +0, 0% [This is NOT a typo]

ArmorsEdit

  • Spike Armor+1 [Id: 22, Number 7] Cost: 4mil, +2000, 300%
  • Magic Armor+1 [Id: 23, Number 9] +100, 360%
  • Samurai Armor+1 [Id: 33, Number 13] +45000, 320%
  • Knight Armor+1 [Id: 32, Number 17] +5000, 370%
  • Half Plate Armor+1 [Id: 31, Number 19] +80000, 350%
  • Light Armor+1 [Id: 24, Number 23] +0, 450%
  • Crystal Cape+1 [Id: 30, Number 25] +16000, 420%
  • Four gods/Green Armor +1 [Id: 25, Number 27] +20000, 440%
  • Four gods/Yellow Armor +1 [Id: 26, Number 29] +300000, 300%
  • Megin Gjord/Cursed Armor+1 [Id: 27, Number 31] +10000, 410%
  • Aegis/Holy Armor+1 [Id: 28, Number 33] +80000, 520%
  • Infinity Armor [Id: 29, Number 34] +0, 0% [Again, not a typo]

Enemies Edit

Some enemies have different values for hard mode. I'm not going to extract them, but I'm going to go over the drops.

  • ene1_ba (Jousting Fox) drops Weapon Id 75 (Kuhkuri Knife +1) at a 40% drop rate.
  • ene9_ba (Fire God) drops Weapon Id 71 (Fire Sword +2) at a 9% Drop Rate.
  • ene9_bb (Wind God) drops Weapon Id 73 (Thunder Sword +2) at a 6% Drop Rate
  • ene10_ba (Earth God) drops Weapon Id 70 (Wind Sword +2) at a 8% Drop Rate
  • ene11_ba (Ice God) drops Weapon Id 72 (Ice Sword +2) at a 8% Drop Rate.
  • ene17_bb (Green Eyes Blue Dragon) drops Weapon Id 59 (Green Light Sword +1) at a 3.2% Drop Rate, and Armor Id 24 (Light Armor +1) at a 3% Drop Rate
  • ene17_bc (Red Eyes Blue Dragon) drops Weapon Id 60 (Red Light Sword +1) at a 3.2% Drop Rate, and Armor Id 24 (Light Armor +1) at a 3.2% Drop rate
  • ene63_bb (Byakko) drops Armor Id 25 (Four gods/Green Armor +1) at a 1% Drop Rate, and Armor Id 25 (Four gods/Green Armor +1) at a 2% Drop rate
  • ene64_ba (Suzaku) drops Weapon Id 61 (Four gods/Red Lance+1) at a 1.2% Drop Rate, and Weapon Id 61 (Four gods/Red Lance+1) at a 2% Drop Rate
  • ene64_bb (Water Serpent Dragon) drops Weapon Id 62 (Four gods/Blue Sword+1) at a 1% Drop Rate, and Weapon Id 62 (Four gods/Blue Sword+1) at a 1.8% Drop Rate
  • ene63_ba (Genbu) drops Armor Id 26 (Four gods/Yellow Armor +1) at a 1% Drop Rate, and Armor Id 26 (Four gods/Yellow Armor +1) at a 1.9% Drop Rate
  • ene1_3a (Wasp Warrior lvl 172) drops Weapon Id 75 (Kuhkuri Knife +1) at a 10% Drop Rate
  • ene1_4c (Masked Warrior lvl 300) drops Weapon Id 75 (Kuhkuri Knife +1) at a 10% Drop Rate
  • ene1_5a (Hippogryph lvl 710) drops Weapon Id 75 (Kuhkuri Knife +1) at a 12% Drop Rate
  • ene2_2a (Rhino Ninja lvl 176) drops Weapon Id 75 (Kuhkuri Knife +1) at a 8% Drop Rate
  • ene3_5d (Six Armed Warrior lvl 1333) drops Weapon Id 58 (Scimitar+1) at a 6% Drop Rate
  • ene3_5f (Anubis lvl 1333) drops Weapon Id 58 (Scimitar+1) at a 7% Drop Rate
  • ene3_6a (Scorpion Warrior lvl 2222) drops Weapon Id 77 (Trident+1) at a 3% Drop Rate
  • ene3_6b (Egyptian Priest lvl 2222) drops Armor Id 23 (Magic Armor+1) at a 3.5% Drop Rate
  • ene3_6c (Egyptian Priestess lvl 2222) drops Armor Id 23 (Magic Armor+1) at a 3.5% Drop Rate
  • ene5_5b (Gopher Monk lvl 2000) drops Weapon Id 76 (Samurai Sword+1) at a 3% Drop Rate
  • ene5_6a (Red Cloak Horseman lvl 2300) drops Weapon Id 77 (Trident+1) at a 5% Drop Rate
  • ene8_5b (Shadow Samurai lvl 9800) drops Weapon Id 76 (Samurai Sword+1) at a 5% Drop Rate and Armor Id 33 (Samurai Armor+1) at a 5% Drop Rate
  • ene8_6a (Black Knight riding a Griffon) drops Weapon Id 55 (Knight Rapier+1) at a 4% Drop Rate, and Armor Id 32 (Knight Armor+1) at a 2.5% Drop Rate
  • ene8_6b (White Knight riding a Griffon) drops Armor Id 32 (Knight Armor+1) at a 1.5% Drop Rate.
  • ene13_0c (Area ! Humanoid Tornado enemy) drops Armor Id 28 (Aegis/Holy Armor+1) at a 1.4% Drop Rate.
  • ene14_0b (Area !!! White Wall) drops Weapon Id 63 (Lvateinn/Cursed Sword+1) at a 2.5% Drop Rate.
  • ene14_0c (Area !!! Yellow Wall) drops Weapon Id 66 (GaeBolg/Cursed Lance+1) at a 4% drop Rate.
  • ene14_0e (Area !!! Purple Wall) drops Weapon Id 64 (Kujang/Cursed Sword +1) at a 2.5% Drop Rate
  • ene14_0f (Area !!! Blue Wall) drops Armor Id 27 (Megin Gjord/Cursed Armor+1) at a 2.5% drop rate.
  • ene14_0g (Area !!! Red Wall) drops Weapon Id 65 (Durandal/Cursed Axe+1) at a 3.5% Drop rate.
  • ene17_4c (White Armor lvl 20000ish) drops armor Id 31 (Half Plate Armor+1) at a 3% Drop Rate.
  • ene17_6c (Bronze Armor lvl 24900) drops Armor Id 31 (Half Plate Armor+1)at a 3.2% Drop Rate.
  • ene68_1d (Pink Thor lvl 93333) drops Weapon Id 56 (Crystal Lance+1) at a 3% Drop Rate.
  • ene61_0c (Woman in white lvl 43000) drops Armor Id 31 (Crystal Cape+1) at a 2% Drop Rate
  • ene61_1a (Fencing Girl lvl 44444) drops Weapon Id 57(Estoc+2) at a 2.2% Drop Rate
  • ene61_2a (Angel lvl 45200) drops Weapon Id 57 (Estoc+2) at a 2.5% Drop Rate

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