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Accessories are the most important part of your Sets. You can buy or loot 3 of every accessory, but some of them can only be equipped once: more will not grant anything when several are equipped (refer to Stacks or No Stack in the templates below, and check the bottom of the page for more info).

The table below lists every Accessory, their Price if they can be bought, their Drop locations if they have any, and their Star rating (used for Accessory slots 7 to 10).

Item Price Dropped By Stars
Normal Mode
Item2 0 1: HP Gem (Id: 0)
Stacks HP increases by 400
2,000
Normal Mode
Item2 1 2: HP Gem+1 (Id: 1)
Stacks HP increases by 2000
40,000
Ene3 ba
Boss
Normal Mode
Item2 2 3: HP Gem+2 (Id: 2)
Stacks HP increases by 5000
150,000
Ene5 ba
Boss
Normal Mode
Item2 3 4: HP Gem+3 (Id: 3)
Stacks HP increases by 15000
580,000
Ene0 3a
Ene0 4a
Normal Mode
Item2 39 5: HP Gem+4 (Id: 39)
Stacks HP increases by 30000
Drop
Ene14 0a
Ene58 ba
Boss
Normal Mode
Item2 46 6: HP Gem+5 (Id: 46)
Stacks HP increases by 200000
Drop
Ene9 ba
Hard Mode Boss
Ene9 bb
Hard Mode Boss
Ene10 ba
Hard Mode Boss
Ene11 ba
Hard Mode Boss
Ene58 ba
Boss
☆☆
UPCOMING
Item2 59 H1: HP Gem+6 (Id: 59)
Stacks HP increases by 0 (Not implemented)
Upcoming
Normal Mode
Item2 4 7: ATK Gem (Id: 4)
Stacks ATK increases by 200
3,000
Normal Mode
Item2 5 8: ATK Gem+1 (Id: 5)
Stacks ATK increases by 1000
50,000
Ene3 ba
Boss
Normal Mode
Item2 6 9: ATK Gem+2 (Id: 6)
Stacks ATK increases by 3000
150,000
Ene5 ba
Boss
Normal Mode
Item2 7 10: ATK Gem+3 (Id: 7)
Stacks ATK increases by 10000
640,000
Normal Mode
Item2 40 11: ATK Gem+4 (Id: 40)
Stacks ATK increases by 20000
Drop
Ene14 0a
Ene58 bb
Boss
Normal Mode
Item2 47 12: ATK Gem+5 (Id: 47)
Stacks ATK increases by 130000
Drop
Ene9 ba
Hard Mode Boss
Ene58 bb
Boss
☆☆
UPCOMING
Item2 60 H2: ATK Gem+6 (Id: 60)
Stacks ATK increases by 0 (Not implemented)
Upcoming
Normal Mode
Item2 8 13: DEF Gem (Id: 8)
Stacks DEF increases by 200
3,000
Normal Mode
Item2 9 14: DEF Gem+1 (Id: 9)
Stacks DEF increases by 1000
50,000
Ene3 ba
Boss
Normal Mode
Item2 10 15: DEF Gem+2 (Id: 10)
Stacks DEF increases by 3000
150,000
Normal Mode
Item2 11 16: DEF Gem+3 (Id: 11)
Stacks DEF increases by 10000
640,000
Normal Mode
Item2 41 17: DEF Gem+4 (Id: 41)
Stacks DEF increases by 20000
Drop
Ene14 0a
Ene58 bc
Boss
Normal Mode
Item2 48 18: DEF Gem+5 (Id: 48)
Stacks DEF increases by 130000
Drop
Ene10 ba
Hard Mode Boss
Ene58 bc
Boss
☆☆
UPCOMING
Item2 61 H3: DEF Gem+6 (Id: 61)
Stacks DEF increases by 0 (Not implemented)
Upcoming
Normal Mode
Item2 12 19: AGI Gem (Id: 12)
Stacks AGI increases by 150
2,000
Normal Mode
Item2 13 20: AGI Gem+1 (Id: 13)
Stacks AGI increases by 800
40,000
Normal Mode
Item2 14 21: AGI Gem+2 (Id: 14)
Stacks AGI increases by 2000
140,000
Normal Mode
Item2 15 22: AGI Gem+3 (Id: 15)
Stacks AGI increases by 7000
500,000
Normal Mode
Item2 42 23: AGI Gem+4 (Id: 42)
Stacks AGI increases by 14000
Drop
Ene14 0d
Ene58 bd
Boss
Normal Mode
Item2 49 24: AGI Gem+5 (Id: 49)
Stacks AGI increases by 80000
Drop
Ene11 ba
Hard Mode Boss
Ene58 bd
Boss
☆☆
UPCOMING
Item2 62 H4: AGI Gem+6 (Id: 62)
Stacks AGI increases by 0 (Not implemented)
Upcoming
Normal Mode
Item2 16 25: LUC Gem (Id: 16)
Stacks LUC increases by 100
2,000
Normal Mode
Item2 17 26: LUC Gem+1 (Id: 17)
Stacks LUC increases by 500
40,000
Normal Mode
Item2 18 27: LUC Gem+2 (Id: 18)
Stacks LUC increases by 1200
140,000
Normal Mode
Item2 19 28: LUC Gem+3 (Id: 19)
Stacks LUC increases by 4000
500,000
Normal Mode
Item2 43 29: LUC Gem+4 (Id: 43)
Stacks LUC increases by 8000
Drop
Ene14 0d
Ene58 be
Boss
Normal Mode
Item2 50 30: LUC Gem+5 (Id: 50)
Stacks LUC increases by 50000
Drop
Ene9 bb
Hard Mode Boss
Ene58 be
Boss
☆☆
UPCOMING
Item2 63 H5: LUC Gem+6 (Id: 63)
Stacks LUC increases by 0 (Not implemented)
Upcoming
Normal Mode
Item2 44 31: Play Gem (Id: 44)
Stacks ATKx3, DEFx3, and AGIx3 increase by depending on the times played\40% probability of no effect
7,000 ☆☆☆
Normal Mode
Item2 45 32: Play Gem+1 (Id: 45)
Stacks ATKx17, DEFx17, and AGIx12 increase by depending on the times played\40% probability of no effect
Drop
Ene15 ba
Boss
Ene17 ba
Boss
Ene58 bf
Boss
☆☆☆☆
Normal Mode
Item2 51 33: Play Gem+2 (Id: 51)
Stacks ATKx40, DEFx40, and AGIx30 increase by depending on the times played\40% probability of no effect
Drop
Ene58 bf
Boss
☆☆☆☆
Normal Mode
Item2 20 34: EXP Gem (Id: 20)
Stacks EXP obtained increases by 10%
5,000 ☆☆☆
Normal Mode
Item2 21 35: EXP Gem+1 (Id: 21)
Stacks EXP obtained increases by 20%
120,000
Ene6 ba
Boss
☆☆☆
Normal Mode
Item2 22 36: EXP Gem+2 (Id: 22)
Stacks EXP obtained increases by 30%
500,000
Ene6 ba
Boss
☆☆☆
Normal Mode
Item2 23 37: EXP Gem+3 (Id: 23)
Stacks EXP obtained increases by 50%
Drop
Ene6 ba
Boss
Ene59 ba
Boss
☆☆☆☆
Normal Mode
Item2 52 38: EXP Gem+4 (Id: 52)
Stacks EXP obtained increases by 60%
Drop
Ene59 ba
Boss
☆☆☆☆
Normal Mode
Item2 64 39: Hero Gem (Id: 64)
Stacks All stats increase by 30000
Drop
Ene6 ba
Hard Mode Boss
Ene58 bf
Boss
HARD MODE
Item2 65 H6: Hero Gem+1 (Id: 65)
Stacks All stats increase by 60000
Drop
Ene58 bf
Hard Mode Boss
☆☆
HARD MODE
Item2 69 H7: Hero Gem+2 (Id: 69)
Stacks All stats increase by 120000
Drop
Ene58 bf
Hard Mode Boss
☆☆
HARD MODE
Item2 66 H8: God of War Gem (Id: 66)
Stacks ATK, DEF, and AGI increase by 50000
Drop
Ene5 ba
Hard Mode Boss
Ene15 ba
Hard Mode Boss
UPCOMING
Item2 67 H9: God of War Gem+1 (Id: 67)
Stacks ATK, DEF, and AGI increase by 0 (Not implemented)
Upcoming
Normal Mode
Item2 70 40: Four Gods/Gem (Id: 70)
Stacks HP, ATK, DEF, and AGI increase by 90000
Drop
Ene68 ba
Boss
☆☆
HARD MODE
Item2 71 H10: Four Gods/Gem+1 (Id: 71)
Stacks HP, ATK, DEF, and AGI increase by 360000
Drop
Ene68 ba
Hard Mode Boss
☆☆
Normal Mode
Item2 24 41: Stat Point Crystal (Id: 24)
No Stack The number of Stat Points obtained is now 5
Drop
Ene13 0b
☆☆☆
HARD MODE
Item2 55 H11: Stat Point Crystal+1 (Id: 55)
No Stack The number of Stat Points obtained is now 6
Drop
Ene13 0b
☆☆☆
HARD MODE
Item2 68 H12: Proof of the Hero (Id: 68)
Stacks Character Ability effect increases by 50%
Drop
Ene14 0d
☆☆
Normal Mode
Item2 25 42: Critical Rate Ring (Id: 25)
Stacks Critical rate increases (+8%)
Drop ☆☆
Normal Mode
Item2 26 43: Critical Damage Ring (Id: 26)
Stacks Critical damage increases (+20%)
170,000
Ene0 2d
☆☆☆
Normal Mode
Item2 27 44: First Critical Ring (Id: 27)
No Stack The first attack is always a critical
210,000
Ene0 2d
☆☆
HARD MODE
Item2 56 H13: 2 Critical Ring (Id: 56)
No Stack Up to 2 attacks will be critical hits
2,000,000 ☆☆☆
HARD MODE
Item2 57 H14: 3 Critical Ring (Id: 57)
No Stack Up to 3 attacks will be critical hits
Drop ☆☆☆
Normal Mode
Item2 28 45: Combo Rate Ring (Id: 28)
No Stack Chance of combo attack increases (+9%)
Drop
Ene0 0c
☆☆
Normal Mode
Item2 54 46: Small Recovery Necklace (Id: 54)
No Stack Recover 2% (Actual: 1.98%) of damage dealt when attacking
1,700,000 ☆☆☆
Normal Mode
Item2 29 47: Recovery Necklace (Id: 29)
No Stack Recover 4% (Actual: 3.9%) of damage dealt when attacking
Drop
Ene0 0d
☆☆☆☆
Normal Mode
Item2 30 48: Revival Necklace (Id: 30)
Stacks Chance of avoiding death when dealt a blow that would reduce HP to 0
Drop
Ene0 0b
☆☆☆
HARD MODE
Item2 58 H15: Revival Necklace+1 (Id: 58)
Stacks Greater chance of avoiding death when dealt a blow that would reduce HP to 0
Drop
Ene0 0b
☆☆☆☆
Normal Mode
Item2 31 49: Encounter Reduction Ring (Id: 31)
Stacks The Encounter Gauge fills slower (-15%)
50,000 ☆☆
Normal Mode
Item2 32 50: Encounter Increase Ring (Id: 32)
Stacks The Encounter Gauge fills faster (+20%)
1,000
Normal Mode
Item2 33 51: Instant Encounter Ring (Id: 33)
No Stack Enables instant encounters
80,000
Normal Mode
Item2 34 52: Movement Gem (Id: 34)
Stacks Movement speed on the overworld increases slightly (+6%)
10,000 ☆☆
Normal Mode
Item2 35 53: Movement Gem+1 (Id: 35)
Stacks Movement speed on the overworld increases (+10%)
200,000 ☆☆
Normal Mode
Item2 36 54: Battle Point Ring (Id: 36)
Stacks Battle Points increase by 1
10,000 ☆☆☆
Normal Mode
Item2 37 55: Battle Point Ring+1 (Id: 37)
Stacks Battle Points increase by 3
400,000 ☆☆☆
Normal Mode
Item2 38 56: Battle Point Ring+2 (Id: 38)
Stacks Battle Points increase by 5
Drop
Ene17 ba
Boss
Ene56 ba
Boss
Ene57 ba
Boss
☆☆☆
Normal Mode
Item2 53 57: Battle Point Ring+3 (Id: 53)
Stacks Battle Points increase by 7
Drop
Ene56 ba
Boss
Ene57 ba
Boss
☆☆☆☆

Sorry about the missing image for ene0_0a

Warning about Small and normal Recovery Necklaces[]

Small and regular Recovery Necklaces do not stack. In fact, if you wear both the Small (2%) and regular (4%) Necklaces, Small Recovery Necklace will override the lifesteal effect to give you its 2%. You don't want that!

Chance of Revival Necklace[]

When you equip the Revival Necklace, the first time you hit 0 HP or less, there is a percentage chance that your HP will be set to 1.

  • Two numbers are figured out, SKK Modulus 10 (Remainder when you divide by 10), and SKK / 10 (rounding as normal).
  • The following arrays are made: [0, 0.45, 0.62, 0.74, 0.745, 0.75, 0.755] and [0, 0.02, 0.03, 0.04]
  • The percentage chance is figured out by taking the Array Index on the first of the Modulus plus the divisor, then the percentage chance is added to the number found in the second array by the divisor.

For example, one Revival Necklace +1, two revival necklaces. Total count: 12. Modulus: 2, Divisor: 1. This means that it's 0.74 + 0.02, meaning there is a 76% chance that you will be reset to 1 when you get hit with too much damage.

Revival Necklace +0x0 +0x1 +0x2 +0x3
+1x0 0% 45% 62% 74%
+1x1 47% 64% 76% 76.5%
+1x2 65% 77% 77.5% 78%
+1x3 78% 78.5% 79% 79.5%

Using a Recovery Necklace and Revival Necklaces on the same Set is absolutely necessary. Revival Necklaces keep your HP at 1 to avoid dying but will not work again if your HP stays at 1. Recovery Necklace will give you back a little pool of health to allow Revival Necklaces to work several times in a battle, making them significantly stronger. High ATK distributions can even save yourself from attempting revives if you did a Critical hit and thus regain some tanking capacity for a few more turns.

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