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Eye Speculation
This section contains speculation, which has not been verified by code, or by enough testing to verify its validity. Please see the comment section for more information.
Item Price Dropped By
Normal Mode
Item2 0 HP Gem (Id: 0)
Stacks HP increases by 400
Purchase: 2,000g

Area 1: Purple Blob

Area 25: Gopher Adventurer

Area 172: Kobold Wizard

Normal Mode
Item2 1 HP Gem+1 (Id: 1)
Stacks HP increases by 2000
Purchase: 40,000g

Area 777: Air Ifrit

Area 2222: Sphinx, Great Sphinx (Boss)

Normal Mode
Item2 2 HP Gem+2 (Id: 2)
Stacks HP increases by 5000
Purchase: 150,000g Area 2000: White Dragon Knight (Boss)
Normal Mode
Item2 3 HP Gem+3 (Id: 3)
Stacks HP increases by 15000
Purchase: 580,000g

Oculus of Providence (!!!)

Lucifer (!)

Normal Mode
Item2 39 HP Gem+4 (Id: 39)
Stacks HP increases by 30000
Drop

Black Area: Envy Monolith

Area 41111: HP Crystal (Boss)

Normal Mode
Item2 46 HP Gem+5 (Id: 46)
Stacks HP increases by 200000
Drop

Area 41111: HP Crystal (Boss)

Areas 10840, 12000, 12400, and 13333: Elemental Goddesses (Bosses, Hard Mode only)

UPCOMING
Item2 59 HP Gem+6 (Id: 59)
Stacks HP increases by 0 (Not implemented)
Drop Upcoming
Normal Mode
Item2 4 ATK Gem (Id: 4)
Stacks ATK increases by 200
Purchase: 3,000g

Area 1: Purple Blob

Area 25: Gopher Adventurer

Area 172: Kobold Wizard

Normal Mode
Item2 5 ATK Gem+1 (Id: 5)
Stacks ATK increases by 1000
Purchase: 50,000g Area 2222: Great Sphinx (Boss)
Normal Mode
Item2 6 ATK Gem+2 (Id: 6)
Stacks ATK increases by 3000
Purchase: 150,000g Area 2000: White Dragon Knight (Boss)
Normal Mode
Item2 7 ATK Gem+3 (Id: 7)
Stacks ATK increases by 10000
Purchase: 640,000g
Normal Mode
Item2 40 ATK Gem+4 (Id: 40)
Stacks ATK increases by 20000
Drop

Black Area: Envy Monolith

Area 41111: ATK Crystal (Boss)

Normal Mode
Item2 47 ATK Gem+5 (Id: 47)
Stacks ATK increases by 130000
Drop

Area 41111: ATK Crystal (Boss)

Area 10840: Fire Goddess (Boss, Hard Mode only)

UPCOMING
Item2 60 ATK Gem+6 (Id: 60)
Stacks ATK increases by 0 (Not implemented)
Drop Upcoming
Normal Mode
Item2 8 DEF Gem (Id: 8)
Stacks DEF increases by 200
Purchase: 3,000g Area 1: Purple Blob
Normal Mode
Item2 9 DEF Gem+1 (Id: 9)
Stacks DEF increases by 1000
Purchase: 50,000g

Area 1350: Freya

Area 2222: Brute

Normal Mode
Item2 10 DEF Gem+2 (Id: 10)
Stacks DEF increases by 3000
Purchase: 150,000g
Normal Mode
Item2 11 DEF Gem+3 (Id: 11)
Stacks DEF increases by 10000
Purchase: 640,000g
Normal Mode
Item2 41 DEF Gem+4 (Id: 41)
Stacks DEF increases by 20000
Dtop

Black Area: Envy Monolith

Area 41111: DEF Crystal (Boss)

Normal Mode
Item2 48 DEF Gem+5 (Id: 48)
Stacks DEF increases by 130000
Drop

Area 41111: DEF Crystal (Boss)

Area 12400: Wind Goddess (Boss, Hard Mode only)

UPCOMING
Item2 61 DEF Gem+6 (Id: 61)
Stacks DEF increases by 0 (Not implemented)
Drop Upcoming
Normal Mode
Item2 12 AGI Gem (Id: 12)
Stacks AGI increases by 150
Purchase: 2,000g Area 300: Fairy ( Speculation )
Normal Mode
Item2 13 AGI Gem+1 (Id: 13)
Stacks AGI increases by 800
Purchase: 40,000g
Normal Mode
Item2 14 AGI Gem+2 (Id: 14)
Stacks AGI increases by 2000
Purchase: 140,000g
Normal Mode
Item2 15 AGI Gem+3 (Id: 15)
Stacks AGI increases by 5000
Purchase: 500,000g
Normal Mode
Item2 42 AGI Gem+4 (Id: 42)
Stacks AGI increases by 12000
Drop

Black Area: Lust Monolith

Area 41111: AGI Crystal (Boss)

Normal Mode
Item2 49 AGI Gem+5 (Id: 49)
Stacks AGI increases by 80000
Drop

Area 41111: AGI Crystal (Boss)

Area 13111: Ice Goddess (Boss, Hard Mode only)

UPCOMING
Item2 62 AGI Gem+6 (Id: 62)
Stacks AGI increases by 0 (Not implemented)
Drop Upcoming
Normal Mode
Item2 16 LUC Gem (Id: 16)
Stacks LUC increases by 100
Purchase: 2,000g
Normal Mode
Item2 17 LUC Gem+1 (Id: 17)
Stacks LUC increases by 500
Purchase: 40,000g
Normal Mode
Item2 18 LUC Gem+2 (Id: 18)
Stacks LUC increases by 1200
Purchase: 140,000g
Normal Mode
Item2 19 LUC Gem+3 (Id: 19)
Stacks LUC increases by 3500
Purchase: 500,000g
Normal Mode
Item2 43 LUC Gem+4 (Id: 43)
Stacks LUC increases by 8000
Drop

Black Area: Lust Monolith

Area 41111: LUC Crystal (Boss)

Normal Mode
Item2 50 LUC Gem+5 (Id: 50)
Stacks LUC increases by 50000
Drop

Area 41111: LUC Pillar (Boss)

Area 12000: Thunder Goddess (Boss, Hard Mode only)

UPCOMING
Item2 63 LUC Gem+6 (Id: 63)
Stacks LUC increases by 0 (Not implemented)
Drop Upcoming
Normal Mode
Item2 44 Play Gem (Id: 44)
Stacks ATKx3, DEFx3, AGIx3 increase by depending on the times played\Critical will no longer occur
Purchase: 7,000g
Normal Mode
Item2 45 Play Gem+1 (Id: 45)
Stacks ATKx17, DEFx17, AGIx12 increase by depending on the times played\Critical will no longer occur
Drop

Area 20000: Purple Equilibrium (Boss)

Area 25555: Yellow Equilibrium (Boss)

Area 41111: Hero Crystal (Boss)

Normal Mode
Item2 51 Play Gem+2 (Id: 51)
Stacks ATKx40, DEFx40, AGIx30 increase by depending on the times played\Critical will no longer occur
Drop

Area 41111: Hero Crystal (Boss)

Normal Mode
Item2 20 EXP Gem (Id: 20)
Stacks EXP obtained increases by 10%
Purchase: 5,000g
Normal Mode
Item2 21 EXP Gem+1 (Id: 21)
Stacks EXP obtained increases by 20%
Purchase: 120,000g Area 5200: Oculus of Hatred (Boss)
Normal Mode
Item2 22 EXP Gem+2 (Id: 22)
Stacks EXP obtained increases by 30%
Purchase: 500,000g Area 5200: Oculus of Hatred (Boss)
Normal Mode
Item2 23 EXP Gem+3 (Id: 23)
Stacks EXP obtained increases by 50%
Drop

Area 5200: Oculus of Hatred (Boss)

Area 20000: Orochi (Boss)

Normal Mode
Item2 52 EXP Gem+4 (Id: 52)
Stacks EXP obtained increases by 60%
Drop Area 20000: Orochi (Boss)
Normal Mode
Item2 64 Hero Gem (Id: 64)
Stacks All stat increases by 30000
Drop

Area 41111: Hero Crystal (Boss)

Area 5200: Oculus of Hatred (Boss, Hard Mode only)

HARD MODE
Item2 65 Hero Gem+1 (Id: 65)
Stacks All stat increases by 60000
Drop

Area 41111: Hero Crystal

HARD MODE
Item2 69 Hero Gem+2 (Id: 69)
Stacks All stat increases by 120000
Drop

Area 41111: Hero Crystal

HARD MODE
Item2 66 God of War Gem (Id: 66)
Stacks ATK, DEF, SPEED increases by 50000
Drop

Area 2000: White Dragon Knight (Boss)

Area 20000: Purple Equilibrium (Boss)

UPCOMING
Item2 67 God of War Gem+1 (Id: 67)
Stacks ATK, DEF, SPEED increases by 0 (Not implemented)
Drop Upcoming
Normal Mode
Item2 70 Four gods/Gem (Id: 70)
Stacks HP, ATK, DEF, SPEED increases by 90000
Drop

Area 93333: Kouryuu (Boss)

HARD MODE
Item2 71 Four gods/Gem+1 (Id: 71)
Stacks HP, ATK, DEF, SPEED increases by 360000
Drop

Area 93333: Kouryuu (Boss)

Normal Mode
Item2 24 Stat Point Crystal (Id: 24)
NoStack Number of Stat Point obtained is now 5
Drop White Area: Gaia
HARD MODE
Item2 55 Stat Point Crystal+1 (Id: 55)
NoStack Number of Stat Point obtained is now 6
Drop White Area: Gaia
HARD MODE
Item2 68 Proof of the Hero (Id: 68)
Stacks Character ability effect increases by 50%
Drop Black Area: Lust Monolith
Normal Mode
Item2 25 Critical Rate Ring (Id: 25)
Stacks Critical rate increases (+8%)
Drop Lilith (??? Group A)
Normal Mode
Item2 26 Critical Damage Ring (Id: 26)
Stacks Critical damage increases
Purchase: 170,000g
Normal Mode
Item2 27 First Critical Ring (Id: 27)
NoStack First attack is always a critical
Purchase: 210,000g Bishamonten (??? Group C)
HARD MODE
Item2 56 2 Critical Ring (Id: 56)
NoStack First two attacks are always a critical
Purchase: 2,000,000g Lilith (??? Group A)
HARD MODE
Item2 57 3 Critical Ring (Id: 57)
NoStack First three attacks are always a critical
Drop Lilith (??? Group A)
Normal Mode
Item2 28 Combo Rate Ring (Id: 28)
NoStack Chance of combo attack increases
Drop Succubus (??? Group A)
Normal Mode
Item2 54 Recover Small Necklace (Id: 54)
NoStack Recover 2% (Actual: 1.98%) of damage dealt when attacking
Purchase: 1,700,000
Normal Mode
Item2 29 Recover Necklace (Id: 29)
NoStack Recover 4% (Actual: 3.9%) of damage dealt when attacking
Drop Ishtar (??? Group A)
Normal Mode
Item2 30 Revival Necklace (Id: 30)
Stacks Chance of avoiding death when dealt a blow that would reduce HP to 0
Drop Lilime (??? Group A)
HARD MODE
Item2 58 Revival Necklace+1 (Id: 58)
Stacks Greater chance of avoiding death when dealt a blow that would reduce HP to 0
Drop Lilime (??? Group A)
Normal Mode
Item2 31 +Encounter Ring (Id: 31)
Stacks Makes encounter gauge slower to fill
Purchase: 50,000g
Normal Mode
Item2 32 -Encounter Ring (Id: 32)
Stacks Makes encounter gauge easier to fill
Purchase: 1,000g
Normal Mode
Item2 33 Inst Encounter Ring (Id: 33)
NoStack Enables instant encounters
Purchase: 80,000g
Normal Mode
Item2 34 Movement Gem (Id: 34)
Stacks Speed of movement on map increases slightly
Purchase: 10,000g
Normal Mode
Item2 35 Movement Gem+1 (Id: 35)
Stacks Speed of movement on map increases
Purchase: 200,000g
Normal Mode
Item2 36 Battle Point Ring (Id: 36)
Stacks Battle Point increases by 1 when equipped
Purchase: 10,000g
Normal Mode
Item2 37 Battle Point Ring+1 (Id: 37)
Stacks Battle Point increases by 3 when equipped
Purchase: 400,000g
Normal Mode
Item2 38 Battle Point Ring+2 (Id: 38)
Stacks Battle Point increases by 5 when equipped
Drop

Area 25555: Purple Equilibrium (Boss)

Area 36000: Black Equilibrium (Boss)

Area 37777: Jaldabaoth (Boss)

Normal Mode
Item2 53 Battle Point Ring+3 (Id: 53)
Stacks Battle Point increases by 7 when equipped
Drop

Area 36000: Black Equilibrium (Boss)

Area 37777: Jaldabaoth (Boss)

Warning about Small and normal Recovery NecklacesEdit

The Small and the normal Recovery Necklaces do not stack. In fact, if you wear both the Small (2%) and normal (4%) Necklaces, the weaker necklace will override the stronger necklace, so you will only recover 2% of total damage per hit, instead of 4%.

Again, DO NOT WEAR both Necklaces. If you have the 4% Necklace, wear that!

Chance of Revival Necklace Edit

When you equip the Revival Necklace, the first time you hit 0 HP or less, there is a percentage chance that your HP will be set to 1.

  • Two numbers are figured out, SKK Modulus 10 (Remainder when you divide by 10), and SKK / 10 (rounding as normal).
  • The following arrays are made: [0, 0.45, 0.62, 0.74, 0.745, 0.75, 0.755] and [0, 0.02, 0.03, 0.04]
  • The percentage chance is figured out by taking the Array Index on the first of the Modulus plus the divisor, then the percentage chance is added to the number found in the second array by the divisor.

For example, one Revival Necklace +1, two revival necklaces. Total count: 12. Modulus: 2, Divisor: 1. This means that it's 0.74 + 0.02, meaning there is a 76% chance that you will be reset to 1 when you get hit with too much damage.

If you plan to use the Recovery Necklace to keep yourself alive AND use the Revival Necklaces, you need to have high ATK to recover tons of health, allowing you to survive the next hit without hitting 1 HP. This way, the Revival Necklaces can 'regain' their nullification chance.