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One armor can be equipped to your character at one time, and all purchases carry over to other games, including on other characters. The DEF Value is the value added pre-calculation, and the Multiplier is the % Additive calculation, done post-addition.

For example, if you have 2000 SP in DEF, with a +2000 DEF Item, and the Armor is Spike (+900/160%), first, the game will do all additive calculations (2000+2000+900=4900), followed by any multiplicative calculations (4900*1.6=7400).

Armor Price Dropped/Unlocked/Notes
Normal Mode
Item1 0 1: Leather Armor (Id: 0)
(+5/100%)
- Starting Item
Normal Mode
Item1 1 2: Iron Armor (Id: 1)
(+40/110%)
1,000 Area 176: Stegosaurus
Normal Mode
Item1 2 3: Bronze Armor (Id: 2)
(+200/125%)
8,000

Area 315: Gray Sasquatch

Area 710: Jousting Red Panda (Boss)

Normal Mode
Item1 3 4: Steel Armor (Id: 3)
(+550/140%)
22,000
Normal Mode
Item1 4 5: Scale Armor (Id: 4)
(+880/145%)
64,000 Area 600: Groot
Normal Mode
Item1 5 6: Spike Armor (Id: 5)
(+920/160%)
130,000
HARD MODE
Item1 22 Spike Armor+1 (Id: 22)
(+12000/310%)
4,000,000
Normal Mode
Item1 6 7: Magic Armor (Id: 6)
(+5/280%)
Drop Area 2222: Nefren and Nitocris
HARD MODE
Item1 23 Magic Armor+1 (Id: 23)
(+100/360%)
Drop (Same as Normal Mode)
Normal Mode
Item1 7 8: Half Plate Armor (Id: 7)
(+700/210%)
Purchase 230,000 Area 2000: White Drone Mail

Area 810: Green Wyrm

Normal Mode
Item1 8 9: Silver Armor (Id: 8)
(+700/250%)
Purchase 480,000

Area 8330: Blue Drone Mail

Area 8370: Captain Angel

Normal Mode
Item1 9 10: Samurai Armor (Id: 9)
(+1400/240%)
Purchase 600,000 Area 9800: Rokutenmaou
HARD MODE
Item1 33 Samurai Armor+1 (Id: 33)
(+70000/320%)
Purchase 14,000,000 Area 9800: Rokutenmaou
Normal Mode
Item1 10 11: Dark Armor (Id: 10)
(+800/235%)
Drop

Area 3400: Dark Monolith

Area 5500: Dark Monolith

Normal Mode
Item1 11 12: Rare Armor (Id: 11)
(+50/320%)
Drop

Area 13111: Blue Eastern Dragon

Area 13333: Green Eastern Dragon

Normal Mode
Item1 12 13: Knight Armor (Id: 12)
(+800/280%)
800,000 Area 10000: Odin and Murmur
HARD MODE
Item1 32 Knight Armor+1 (Id: 32)
(+50000/370%)
Drop (Same as Normal Mode)
Normal Mode
Item1 17 14: Full Plate Armor (Id: 17)
(+5000/260%)
Drop

Area 23700: Gray Armor

Area 24900: Bronze Armor

HARD MODE
Item1 31 Full Plate Armor+1 (Id: 31)
(+100000/350%)
Drop (Same as Normal Mode)
Normal Mode
Item1 13 15: Hard Armor (Id: 13)
(+5000/230%)
Drop Zouchouten, Koumokuten, and Jikokuten (??? Group C)
Normal Mode
Item1 14 16: Gold Armor (Id: 14)
(+2500/320%)
Drop Shiva and Vishnu (??? Group C)
Normal Mode
Item1 18 17: Light Armor (Id: 18)
(+0/340%)
Drop Area 27200: Red Eyes and Green Eyes (Bosses)
HARD MODE
Item1 24 Light Armor+1 (Id: 24)
(+0/470%)
Drop (Same as Normal Mode)
Normal Mode
Item1 19 18: Crystal Cape (Id: 19)
(+8000/290%)
Drop Area 43000: Cloud Woman
HARD MODE
Item1 30 Crystal Cape+1 (Id: 30)
(+20000/420%)
Drop (Same as Normal Mode)
Normal Mode
Item1 20 19: Four Gods/White Armor (Id: 20)
(+12000/350%)
Drop Area 58000: Byakko (Boss) and Green Serpent
HARD MODE
Item1 25 Four Gods/White Armor+1 (Id: 25)
(+50000/480%)
Drop (Same as Normal Mode)
Normal Mode
Item1 21 20: Four Gods/Black Armor (Id: 21)
(+75000/250%)
Drop Area 75000: Genbu (Boss) and Yellow Serpent
HARD MODE
Item1 26 Four Gods/Black Armor+1 (Id: 26)
(+400000/340%)
Drop (Same as Normal Mode)
Normal Mode
Item1 34 Wing Armor (Id: 34)
(+30000/360%)
Drop Area 245000: Archangel Michael (Boss)
HARD MODE
Item1 35 Wing Armor+1 (Id: 35)
(+100000/520%)
Drop (Same as Normal Mode)
Normal Mode
Item1 15 21: Megin Gjord/Cursed Armor (Id: 15)
(+2000/300%)
Drop Black Area: Sloth Monolith
HARD MODE
Item1 27 Megin Gjord/Cursed Armor+1 (Id: 27)
(+10000/440%)
Drop (Same as Normal Mode)
Normal Mode
Item1 16 22: Aegis/Holy Armor (Id: 16)
(+5000/340%)
Drop White Area: Tru'nembra
HARD MODE
Item1 28 Aegis/Holy Armor+1 (Id: 28)
(+80000/520%)
Drop (Same as Normal Mode)
UPCOMING
Item1 29 Infinity Armor (Id: 29)
(+0/100%)
UPCOMING