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Game Mechanics

The concept of InflationRPG is getting a lot of Experience per kill. So much in fact, that most of the time, you will gain dozens of levels per kill. The goal of the game isn't to get to a certain level, but to get to the highest level you can before running out of material.

Battle Points (BP)Edit

  • When you begin the game, you are given 30 Battle Points (BP).
  • Encountering a monster will consume one Battle Point (-1BP).
  • Losing a fight will result in the loss of two BP + the one you spent by encountering the monster (-3BP).
  • You will win additional BP by killing Bosses (+xBP).
  • Accessories called BP Rings can grant you temporary BP (+1 to +7BP), which will disappear if you unequip said items.
  • The game ends whenever you reach 0BP, either by finishing a fight, or unequiping a BP Ring, regardless of if you can equip something to grant you additional BP or not.

Character StatsEdit

For each gained level, you are granted 4 Stat Points (SP). These can be applied to the following categories:

  • HP: (Starting Value: 100, +5 per Stat Point) Hit Points.
  • ATK: (Starting Value: 10, +3 per Stat Point) Attack Power, the primary damage attribute.
  • DEF: (Starting Value: 10, +3 per Stat Point) Defense is a percentage modifier on enemy's damage. It is impossible to attain 100% Defense, regardless of how high your defense is.
  • AGI: (Starting Value: 5, +2 per Stat Point) Agility slightly increases your chances to generate Combos and Critical Hits.
  • LUC: (Starting Value: 1, +1 per Stat Point) Luck is the base value to increase Gold and DropRate. The more LUC you have, the more you generate Gold per kill, and have a higher chance to drop loot (DropRate is also modified by the Area level, and thus, a higher level area requires a higher amount of LUC to increase an item's DropRate). LUC also slightly increases your Critical Rate.

For all modifiers (except HP), they are modified by an enemy's Point Value, which means you need more Stat Points to keep up with how high enemies will get.

Critical Rate CalculationEdit

Critical Rate and Damage calculations can be found at the Critical Hits page.

Character SelectionEdit

Character Selection is arranged in a 4x4 grid, with 16 characters to choose. Each Character has different stat multipliers which will be upgraded after each BaseLv up and CharacterLv up. Those stat multipliers appear as Bonus Stats in game, and their efficiency depends on which character you chose: 

Screenshot 2014-05-04-11-41-57-1
  • Characters towards the North (Up) will acquire up to a 2ATK (Attack Power) stat multiplier.
  • Characters towards the East (Right) will acquire up to a 2LUC (Luck) stat multiplier.
  • Characters towards the South (Down) will acquire up to a 2DEF (Defense) stat multiplier.
  • Characters towards the West (Left) will acquire up to a 2AGI (Agility) stat multiplier.
  • Characters closer to the center will acquire up to a 2HP (Hit Points) stat multiplier.

For example: the Grey-Haired Hero (Second Char on the top) has 1HP, 2ATK and 1AGI multipliers.

Base Level Edit

Base Levels are granted by killing Bosses. The first time you kill a boss from the list below, you are given one Base Level (Called "Base Abilities" in the Character Select Screen). These are the only 8 bosses that will grant you a Base Level upon their first death, other bosses won't, and you can't receive more BaseLvups from a boss you already killed for it. BaseLevel is used combined with CharacterLevel to calculate the Bonus Stats Multipliers the character you selected has. For more information on BaseLevel and stats, check out Player Values.

  • Base Lv1: Jousting Fox (Lv710 BOSS), located North of starting area.
Ene1 ba Jousting Fox (ene1_ba) -BOSS- (+3 BP)
Point Value: 1216.7438596491 (HM: 12952.18245614)
HP: 32000 (HM: 352000) ATK: 1440 (HM: 15840)
XP: 250000 (HM: 2500000) Gold: 4000 (HM: 20000)
Stage Value: 72
Item 1:
Normal Mode
Item0 2 3: Kuhkuri Knife (50%) (Id: 2)
(+15/135%)
Item 2:
Normal Mode
Item1 2 3: Bronze Armor (50%) (Id: 2)
(+200/125%)
Hard Item 1:
HARD MODE
Item0 75 Kuhkuri Knife+1 (40%) (Id: 75)
(+3000/350%)
Found in the Level 710 Area.
  • Base Lv2: White Dragon Knight (Lv2000 BOSS), located in the "Castle", North from Spawn.
Ene5 ba White Dragon Knight (ene5_ba) -BOSS- (+3 BP)
HP: 100000 (HM: 1100000) ATK: 7400 (HM: 81400)
XP: 5000000 (HM: 50000000) Gold: 7000 (HM: 35000)
Item 1:
Normal Mode
Item0 11 12: Battle Axe (9%) (Id: 11)
(+5000/145%)
Item 2:
Normal Mode
Item2 2 HP Gem+2 (8%) (Id: 2)
Stacks HP increases by 5000
Item 3:
Normal Mode
Item2 6 ATK Gem+2 (8%) (Id: 6)
Stacks ATK increases by 3000
Hard Item 1:
HARD MODE
Item2 66 God of War Gem (2.2%) (Id: 66)
Stacks ATK, DEF, SPEED increases by 50000
Found in the 2000 area
  • Base Lv3: Great Sphinx (Lv2222 BOSS), located in the "Desert", East from Spawn .
Ene3 ba Great Sphinx (ene3_ba) -BOSS- (+7 BP)
Point Value: 8609.2631578947 (HM: 98932.989473684)
HP: 300000 (HM: 3300000) ATK: 2400 (HM: 26400)
XP: 1500000 (HM: 15000000) Gold: 10000 (HM: 50000)
Stage Value: 80
Item 1:
Normal Mode
Item2 1 HP Gem+1 (16%) (Id: 1)
Stacks HP increases by 2000
Item 2:
Normal Mode
Item2 5 ATK Gem+1 (16%) (Id: 5)
Stacks ATK increases by 1000
Item 3:
Normal Mode
Item2 9 DEF Gem+1 (16%) (Id: 9)
Stacks DEF increases by 1000
Found in the 2222 area.
  • Base Lv4: Purple Equilibrium (lv20000 BOSS), located in the "Dark Pit".
Ene15 ba Purple Equilibrium (ene15_ba) -BOSS- (+4 BP)
HP: 2800000 (HM: 30800000) ATK: 50000 (HM: 550000)
XP: 350000000 (HM: 3500000000) Gold: 1000 (HM: 5000)
Item 1:
Normal Mode
Item2 45 Play Gem+1 (2.6%) (Id: 45)
Stacks ATKx17, DEFx17, AGIx12 increase by depending on the times played\Critical will no longer occur
Hard Item 1:
HARD MODE
Item2 66 God of War Gem (3%) (Id: 66)
Stacks ATK, DEF, SPEED increases by 50000
First boss of the 20000 area. Warning! Sneak around this boss and exit the map to the south to reach Orochi first if you want to fight it.
  • Base Lv5: Yellow Equilibrium (Lv25555 BOSS), located in the center of the "Maze".
Ene17 ba Yellow Equilibrium (ene17_ba) -BOSS- (+4 BP)
HP: 3200000 (HM: 35200000) ATK: 75000 (HM: 825000)
XP: 750000000 (HM: 7500000000) Gold: 1000 (HM: 5000)
Item 1:
Normal Mode
Item2 45 Play Gem+1 (4%) (Id: 45)
Stacks ATKx17, DEFx17, AGIx12 increase by depending on the times played\Critical will no longer occur
Item 2:
Normal Mode
Item2 38 Battle Point Ring+2 (3.2%) (Id: 38)
Stacks Battle Point increases by 5 when equipped
Found at the center of the Maze (Lv25555)
  • Base Lv6: Black Equilibrium (Lv36000 BOSS), located in the "Maze Escape".
Ene56 ba Black Equilibrium (ene56_ba) -BOSS- (+5 BP)
HP: 6200000 (HM: 68200000) ATK: 120000 (HM: 1320000)
XP: 2000000000 (HM: 20000000000) Gold: 17777 (HM: 88885)
Item 1:
Normal Mode
Item2 38 Battle Point Ring+2 (2.8%) (Id: 38)
Stacks Battle Point increases by 5 when equipped
Item 2:
Normal Mode
Item2 53 Battle Point Ring+3 (2%) (Id: 53)
Stacks Battle Point increases by 7 when equipped
After completing the Maze, at the end of the corridor you spawn into. Teleports to Chaos Grid.
  • Base Lv7: Jaldabaoth (Lv37777 BOSS), located in the "Chaos Grid".
Ene57 ba Jaldabaoth (ene57_ba) -BOSS- (+3 BP)
HP: 8000000 (HM: 88000000) ATK: 122000 (HM: 1342000)
XP: 3000000000 (HM: 30000000000) Gold: 17777 (HM: 88885)
Item 1:
Normal Mode
Item2 38 Battle Point Ring+2 (3%) (Id: 38)
Stacks Battle Point increases by 5 when equipped
Item 2:
Normal Mode
Item2 53 Battle Point Ring+3 (2.5%) (Id: 53)
Stacks Battle Point increases by 7 when equipped
Center of the Chaos Grid. Careful! Defeating this boss ports you to the Sky Map, skipping the Crystal Map accessed by defeating Tsukuyomi found in the "?!" Bonus area on the Chaos Grid.
  • Base Lv8: Hero Crystal (Lv41111 BOSS), located in the "Crystal Area".
Ene58 bf Hero Crystal (ene58_bf) -BOSS- (+2 BP)
HP: 8120000 (HM: 89320000) ATK: 171000 (HM: 1881000)
XP: 4000000000 (HM: 40000000000) Gold: 9999 (HM: 49995)
Item 1:
Normal Mode
Item2 45 Play Gem+1 (5%) (Id: 45)
Stacks ATKx17, DEFx17, AGIx12 increase by depending on the times played\Critical will no longer occur
Item 2:
Normal Mode
Item2 64 Hero Gem (1%) (Id: 64)
Stacks All stat increases by 30000
Item 3:
Normal Mode
Item2 51 Play Gem+2 (2%) (Id: 51)
Stacks ATKx40, DEFx40, AGIx30 increase by depending on the times played\Critical will no longer occur
Hard Item 1:
HARD MODE
Item2 65 Hero Gem+1 (1.1%) (Id: 65)
Stacks All stat increases by 60000
Hard Item 2:
HARD MODE
Item2 69 Hero Gem+2 (0.9%) (Id: 69)
Stacks All stat increases by 120000
Center Boss in the Crystal Map. Careful! Beating it will take you to the Sky Map, so beat all the other Crystals first.

Maximum BaseLevel is 16, achievable after killing those 8 bosses in both Normal and Hard Mode.

Character Level Edit

CharacterLevel is the second Bonus Stats Multiplier, that gives you additional stats when you spend Stat Points. Those Bonus Stats applies to gems too: an HP+ gem on a HP character grants more HP than equiped to a pure ATK/AGI character. CharacterLevels are reached upon collecting Character Experience: when you finish a game, your used character will receive 1 Character Experience for each level acquired by killing monsters. If your character hits the following XP thresholds, your character is granted a CharacterLevel up!

  • CharLv1: 10,000
  • CharLv2: 100,000
  • CharLv3: 700,000
  • CharLv4: 1,800,000
  • CharLv5: 3,600,000
  • CharLv6: 6,000,000
  • CharLv7: 10,000,000
  • CharLv8: 14,000,000
  • CharLv9: 18,000,000
  • CharLv10: 22,000,000
  • CharLv11: 28,000,000
  • CharLv12: 34,000,000
  • CharLv13: 40,000,000
  • CharLv14: 50,000,000
  • CharLv15: 65,000,000
  • CharLv16: 80,000,000
  • CharLv17: 100,000,000
  • CharLv18: 120,000,000
  • CharLv19: 140,000,000
  • CharLv20: 170,000,000
  • CharLv21: 200,000,000
  • CharLv22: 250,000,000
  • CharLv23: 300,000,000