There are three game aspects referred to by the game as "bonus." These are:
- The Area Bonuses.
- The live "rank" bonus. This provides a boost to one random attribute (HP, Atk, DEF, AGI, or LUC) during a run. This boost is determined by comparing your current level during this run with other active players. The higher your relative ranking, the more of a boost you get, up to 15%. Unfortunately, very little is known about either how the ranking is actually determined, or how exactly the bonus is applied to your final attribute score. The only important thing to know is that once you have the recovery necklace, the only bonus worth playing with is the ATK Bonus. If Once you hit the level requirement to see what bonus applies to this run, If it isn't ATK, and you're not just farming something lower level, just retry until you get the ATK bonus.
Area Bonuses[]
- Any area can have an area bonus spawn on it, affecting your battles in that area, lasting for the number indicated between the parentheses ().
- There are basically 2 types of area bonuses. Regular ones, which modify the outcome of a battle in some way, and the special ones, which spawn special enemies, and even transport you elsewhere.
- Except for the very first area and map, Bonuses are never spawned until after you have had at least one battle in that map.
- The following are all the area bonuses:
MONEY X2 | Modifies final money total by 200%. |
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MONEY X3 | Modifies final money total by 300%. |
MONEY X4 | Modifies final money total by 400%. Appears after TimesPlayed 5 only. |
MONEY X7 | Modifies final money total by 700%. Appears after TimesPlayed 7 only. |
EXP X1.5 | Modifies final XP total by 150% (Normal Mode only). |
EXP X2 | Modifies final XP total by 200%. |
EXP X3 | Modifies final XP total by 300% (Hard Mode only. Replaces "EXP X1.5" bonus). |
+ Combo & Crit | Increases Combo Chance, Critical Chance and Critical Damage by a medium amount. |
Enemy ATK x0.5 | All encountered enemies have their ATK modified by 50%, including bosses. |
Enemy HP x0.5 | All encountered enemies have their HP modified by 50%, including bosses. |
??? | Special monster spawns, providing either special items or gold |
! | 24% Chance to encounter Lucifer. Defeat its light form to enter white bonus area, with enemies that drop exclusive items. |
!!! | 26% Chance to encounter Oculus of Providence. Defeat its light form to enter the black bonus area, with enemies that drop exclusive items. |
!? | 26% chance to encounter Tsukuyomi, the gate to Crystal area. Only available on lv37777 Chaos Grid. |
(???) Bonus[]
A (???) bonus can trigger either of the 3 Groups of (???) mobs to appear. If you encounter a Bonus monster from either Group, only this one Group will be available to encounter while this (???) bonus lasts. All of the monsters from this drop list have either rare items that cannot be acquired elsewhere, or may have a high gold reward:
??? Group A[]
- 40% chance to spawn the monsters
- Group A are the Succubi, that drop some of the best, and worst, accessories in the game, most important being the recovery necklace. The picture for the first one got removed from this wiki, probably because it shows a bare butt, lol.
File:Ene0 0a.png | Lilith (ene0_0a) | ||||||||||||
HP: Hard: |
150,000 9,600,000 |
ATK: Hard: |
666 472,217.5 | ||||||||||
XP: Hard: |
400,000 28,800,000 |
Gold: Hard: |
30,000 150,000 | ||||||||||
Normal Mode Loot 1: |
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Hard Mode Loot 1: |
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Hard Mode Loot 2: |
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Lilime (ene0_0b) | ||||||||
HP: Hard: |
150,000 13,800,000 |
ATK: Hard: |
666 377,774 | |||||
XP: Hard: |
400,000 28,800,000 |
Gold: Hard: |
30,000 150,000 | |||||
Normal Mode Loot 1: |
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Hard Mode Loot 1: |
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Succubus (ene0_0c) | ||||||||
HP: Hard: |
175,000 10,500,000 |
ATK: Hard: |
666 377,774 | |||||
XP: Hard: |
450,000 32,400,000 |
Gold: Hard: |
30,000 150,000 | |||||
Normal Mode Loot 1: |
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Hard Mode Loot 1: |
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Ishtar (ene0_0d) | ||||||||
HP: Hard: |
200,000 12,000,000 |
ATK: Hard: |
777 472,217.5 | |||||
XP: Hard: |
500,000 36,000,000 |
Gold: Hard: |
30,000 150,000 | |||||
Normal Mode Loot 1: |
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Hard Mode Loot 1: |
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??? Group B[]
- 44% chance to spawn the monsters
- Group B are the Money holders, they can greatly help in unlocking expensive buyables like Accessory Slots.
- The Wiki's data has the wrong information for the gold drops here, but I don't know how to fix it or what the correct values are.
??? Group C[]
- 35% chance to spawn the monsters
- Group C are the Samurais, only available between area levels 2300 - 47500. Their drops aren't particularly strong for how rare they are, hunting them all requires a lot of patience.
Zouchouten (ene0_2a) | |||||||||||||
HP: Hard: |
500,000 20,000,000 |
ATK: Hard: |
14,000 476,000 | ||||||||||
XP: Hard: |
7,000,000 504,000,000 |
Gold: Hard: |
40,000 200,000 | ||||||||||
Normal Mode Loot 1: |
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Normal Mode Loot 2: |
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Hard Mode Loot 1: |
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Hard Mode Loot 2: |
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Koumokuten (ene0_2b) | |||||||||||||
HP: Hard: |
500,000 20,000,000 |
ATK: Hard: |
15,000 510,000 | ||||||||||
XP: Hard: |
7,000,000 504,000,000 |
Gold: Hard: |
40,000 200,000 | ||||||||||
Normal Mode Loot 1: |
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Normal Mode Loot 2: |
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Hard Mode Loot 1: |
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Hard Mode Loot 2: |
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Jikokuten (ene0_2c) | |||||||||||||
HP: Hard: |
500,000 20,000,000 |
ATK: Hard: |
15,000 510,000 | ||||||||||
XP: Hard: |
7,000,000 504,000,000 |
Gold: Hard: |
40,000 200,000 | ||||||||||
Normal Mode Loot 1: |
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Normal Mode Loot 2: |
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Hard Mode Loot 1: |
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Hard Mode Loot 2: |
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Bishamonten (ene0_2d) | |||||||||||||
HP: Hard: |
850,000 34,000,000 |
ATK: Hard: |
18,000 612,000 | ||||||||||
XP: Hard: |
9,000,000 648,000,000 |
Gold: Hard: |
40,000 200,000 | ||||||||||
Normal Mode Loot 1: |
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Normal Mode Loot 2: |
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Hard Mode Loot 1: |
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Hard Mode Loot 2: |
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Shiva (ene0_2e) | |||||||||||||
HP: Hard: |
1,800,000 90,000,000 |
ATK: Hard: |
24,000 816,000 | ||||||||||
XP: Hard: |
12,000,000 1,152,000,000 |
Gold: Hard: |
50,000 250,000 | ||||||||||
Normal Mode Loot 1: |
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Normal Mode Loot 2: |
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Hard Mode Loot 1: |
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Hard Mode Loot 2: |
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Vishnu (ene0_2f) | |||||||||||||
HP: Hard: |
1,300,000 65,000,000 |
ATK: Hard: |
32,000 1,088,000 | ||||||||||
XP: Hard: |
12,000,000 1,152,000,000 |
Gold: Hard: |
50,000 250,000 | ||||||||||
Normal Mode Loot 1: |
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Normal Mode Loot 2: |
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Hard Mode Loot 1: |
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Hard Mode Loot 2: |
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(!) White Bonus Area[]
- 24% Chance to encounter Lucifer. Defeat the light form of it to enter the bonus area.
- To encounter the light form, you need to have collected 37 weapons in Normal Mode, and 66 weapons in Hard Mode.
- You will have 1-5 turns in the area as an automatic (!) bonus, unless you use the glitch to stay.
- The mobs are around the difficulty of the Goddesses in Normal Mode, and Heaven lv 54000 to 70000 area in Hard Mode.
- This area has some of the best item drops in the game as well as fantastic gold drop rewards:
- Vital accessories, the stat point crystal and stat point crystal+1, which are totally indispensable for late hard mode progression.
- 3 Weapons, including the second most powerful in the game, the Longinus/Holy Lance +1, which is actually the most powerful weapon you can get without cheating.
- The second most powerful armor in the game, and quite possibly the most powerful armor you can get without cheating, the Aegis+1 armor.
Entry Boss[]
tekiseiLvBai: -2
Lucifer (ene0_3a) | ||||||||
HP: Hard: |
2,000,000 120,000,000 |
ATK: Hard: |
33,333 1,445,000 | |||||
XP: Hard: |
70,000,000 8,400,000,000 |
Gold: Hard: |
50,000 250,000 | |||||
Normal Mode Loot 1: |
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Lucifer Shadow (ene0_3b) | ||||
HP: Hard: |
1 10 |
ATK: Hard: |
1 8.5 | |
XP: Hard: |
1 12 |
Gold: Hard: |
5,000 25,000 | |
Mobs[]
tekiseiLvBai: -2
Spawn rates: [33.33%,33.33%,33.33%]
Aiwass (ene13_0a) | |||||||||||||
Point Value: | 55,914 | 10,572,135 | |||||||||||
HP: Hard: |
1,200,000 300,000,000 |
ATK: Hard: |
64,000 2,550,000 | ||||||||||
XP: Hard: |
3,600,000 864,000,000 |
Gold: Hard: |
25,000 499,995 | ||||||||||
Normal Mode Loot 1: |
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Normal Mode Loot 2: |
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Normal Mode Loot 3: |
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Hard Mode Loot 1: |
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Hard Mode Loot 2: |
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Hard Mode Loot 3: |
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Gaia (ene13_0b) | ||||||||
Point Value: | 60,068 | 11,633,369 | ||||||
HP: Hard: |
1,800,000 400,000,000 |
ATK: Hard: |
45,000 2,040,000 | |||||
XP: Hard: |
3,600,000 864,000,000 |
Gold: Hard: |
25,000 499,995 | |||||
Normal Mode Loot 1: |
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Hard Mode Loot 1: |
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Tru'nembra (ene13_0c) | ||||||||
Point Value: | 47,818 | 7,361,969 | ||||||
HP: Hard: |
1,400,000 250,000,000 |
ATK: Hard: |
40,000 1,700,000 | |||||
XP: Hard: |
3,600,000 864,000,000 |
Gold: Hard: |
25,000 499,995 | |||||
Normal Mode Loot 1: |
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Hard Mode Loot 1: |
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(!!!) Black Bonus Area[]
- 26% Chance to encounter Oculus of Providence. Defeat the light form of it to enter the bonus area.
- To encounter the light form, you need to have collected 19 weapons (or 12 armors) in Normal Mode and 51 weapons (or 26 armors) in Hard Mode.
- You will have 1-5 turns in the area as an automatic (!!!) bonus, unless you use the glitch to stay.
- Unfortunately, about 1/3 of your encounters in here will be with "the Gool," the last enemy in the list, which gives no drops and almost no gold.
- There are 4 'decent' Weapons, 1 Armor and all +4 stat gems to get from the Monoliths. They are pretty easy to kill as well.
- In Hard mode, You can acquire the accessory "proof of the hero," The single most powerful accessory in the entire game. By a long shot.
Entry Boss[]
tekiseiLvBai: -2
Oculus of Providence (ene0_4a) | ||||||||
HP: Hard: |
2,000,000 100,000,000 |
ATK: Hard: |
2,500 1,275,000 | |||||
XP: Hard: |
10,000,000 1,200,000,000 |
Gold: Hard: |
5,000 25,000 | |||||
Normal Mode Loot 1: |
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Oculus of Providence Shadow (ene0_4b) | ||||
HP: Hard: |
1 10 |
ATK: Hard: |
1 8.5 | |
XP: Hard: |
1 12 |
Gold: Hard: |
5,000 25,000 | |
Mobs[]
tekiseiLvBai: -2
Spawn rate- NM:10.2%|HM:9.62%
Envy Monolith (ene14_0a) | |||||||||||||
Point Value: | 16,859 | 5,326,365 | |||||||||||
HP: Hard: |
400,000 150,000,000 |
ATK: Hard: |
14,000 1,445,000 | ||||||||||
XP: Hard: |
2,000,000 480,000,000 |
Gold: Hard: |
10,000 50,000 | ||||||||||
Normal Mode Loot 1: |
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Normal Mode Loot 2: |
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Normal Mode Loot 3: |
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Hard Mode Loot 1: |
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Hard Mode Loot 2: |
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Hard Mode Loot 3: |
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Spawn rate- NM:10.2%|HM:9.62%
Gluttony Monolith (ene14_0b) | ||||||||
Point Value: | 16,051 | 5,379,999 | ||||||
HP: Hard: |
450,000 180,000,000 |
ATK: Hard: |
16,000 1,615,000 | |||||
XP: Hard: |
2,000,000 480,000,000 |
Gold: Hard: |
10,000 50,000 | |||||
Normal Mode Loot 1: |
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Hard Mode Loot 1: |
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Spawn rate- NM:10.2%|HM:9.62%
Greed Monolith (ene14_0c) | ||||||||
Point Value: | 14,231 | 4,504,299 | ||||||
HP: Hard: |
400,000 150,000,000 |
ATK: Hard: |
14,000 1,445,000 | |||||
XP: Hard: |
2,000,000 480,000,000 |
Gold: Hard: |
10,000 50,000 | |||||
Normal Mode Loot 1: |
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Hard Mode Loot 1: |
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Spawn rate- NM:10.2%|HM:9.62%
Lust Monolith (ene14_0d) | |||||||||||||
Point Value: | 15,309 | 4,504,299 | |||||||||||
HP: Hard: |
400,000 150,000,000 |
ATK: Hard: |
14,000 1,445,000 | ||||||||||
XP: Hard: |
2,000,000 480,000,000 |
Gold: Hard: |
10,000 50,000 | ||||||||||
Normal Mode Loot 1: |
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Normal Mode Loot 2: |
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Hard Mode Loot 1: |
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Spawn rate- NM:10.2%|HM:9.62%
Pride Monolith (ene14_0e) | ||||||||
Point Value: | 14,231 | 4,504,299 | ||||||
HP: Hard: |
400,000 150,000,000 |
ATK: Hard: |
14,000 1,445,000 | |||||
XP: Hard: |
2,000,000 480,000,000 |
Gold: Hard: |
10,000 50,000 | |||||
Normal Mode Loot 1: |
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Hard Mode Loot 1: |
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Spawn rate- NM:10.2%|HM:9.62%
Sloth Monolith (ene14_0f) | ||||||||
Point Value: | 14,231 | 4,504,299 | ||||||
HP: Hard: |
400,000 150,000,000 |
ATK: Hard: |
14,000 1,445,000 | |||||
XP: Hard: |
2,000,000 480,000,000 |
Gold: Hard: |
10,000 50,000 | |||||
Normal Mode Loot 1: |
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Hard Mode Loot 1: |
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Spawn rate- NM:10.2%|HM:9.62%
Wrath Monoloth (ene14_0g) | ||||||||
Point Value: | 15,071 | 4,539,999 | ||||||
HP: Hard: |
400,000 150,000,000 |
ATK: Hard: |
18,000 1,615,000 | |||||
XP: Hard: |
2,000,000 480,000,000 |
Gold: Hard: |
10,000 50,000 | |||||
Normal Mode Loot 1: |
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Hard Mode Loot 1: |
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Spawn rate- NM:28.57%|HM:32.69%
Gool (ene14_0h) | ||||
Point Value: | 24,081 | 6,808,804 | ||
HP: Hard: |
750,000 240,000,000 |
ATK: Hard: |
20,000 2,040,000 | |
XP: Hard: |
2,000,000 480,000,000 |
Gold: Hard: |
10,000 50,000 | |
(!?) Bonus[]
26% chance to encounter Tsukuyomi, the gate to Crystal area. Only available on lv37777 Chaos Grid.
Tsukuyomi (ene57_bb) | ||||
Point Value: | 261,779 | 2,362,962 | ||
HP: Hard: |
7,500,000 75,000,000 |
ATK: Hard: |
130,000 1,105,000 | |
XP: Hard: |
600,000,000 7,200,000,000 |
Gold: Hard: |
17,777 88,885 | |
On-Screen "Bonus" Button[]
The "Bonus" button on the top of your screen has two functions:
1. Daily Bonus Activator[]
Activating it will spawn random area bonuses across all areas on your current map. Generated Bonuses from this option can last up to 6 turns. Warning: areas occupied by a current bonus will not receive a new bonus.
You originally have 5 uses of this option per day, and a maximum of 2 per run. The total available can be increased by:
- Rating the game (from Settings menu): gives you an additional usage of the Daily Bonus per run.
- Tweeting about the game (from Statistics menu): gives you an additional 6th bonus to use per day.
- (those might be outdated...)
2. Daily Money Bonus[]
The Daily Money Bonus button can only be hit once per day and gives you an accumulative amount of Gold for every day you have used it; use it every day! As you can only use it once per day, it's best to use it on a run where you really need it. Although, the amount it provides is so low that it soon becomes totally worthless.