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Daily Bonus Activator Edit

The "Bonus" button on the top of your screen has two functions, the first one being the Daily Bonus Activator.

Pressing it will create random rounds of Bonuses across all areas on your current map. Generated Bonuses from this option can last up to 6 turns. Warning: areas occupied by a current bonus will not receive a new bonus.

You are originally given 5 uses of that option per day, and a maximum of 1 per run. It can be increased by:

- Rating the game (from Settings menu): gives you an additional usage of the Daily Bonus per run.

- Tweeting about the game (from Statistics menu): gives you an additional 6th bonus to use per day.

Daily Money Bonus Edit

The Daily Money Bonus button can only be hit once per day and gives you an acculmative amount of Gold for every day you have used it; use it every day! As you can only use it once per day, it's best to use it on a run where you really need it.

Area Bonuses ListEdit

MONEY X2 Modifies final money total by 200%.
MONEY X3 Modifies final money total by 300%.

MONEY X4

Modifies final money total by 400%.
MONEY X7 Modifies final money total by 700%.
EXP X1.5 Modifies final XP total by 150% (Normal Mode only).
EXP X2 Modifies final XP total by 200%.
EXP X3 Modifies final XP total by 300% (Hard Mode only).
+ Combo & Crit Increases Combo Chance, Critical Chance and Critical Damage by a medium amount.
Enemy ATK x0.5 All encountered enemies have their ATK power modified by 50%. Applies to Bosses in the zone.
Enemy HP x0.5 All encountered enemies have their HP modifies by 50%. Applies to Bosses in the zone.

Special Bonuses (???), ( ! ), (!!!), (!?) Edit

Depending on the name of the bonus, special monsters can show up instead of the usual area's monsters. If you find a ( ! ) or (!!!) bonus, you may encounter a Secret Mob that can teleport you to their respective Secret Area for a short amount of battles. Encountering the "activated" version of those Mobs depends on the number of Weapons (or Armors) you possess (you can find the Requirements in their templates below).

Special Mobs from ( ! ), (???), (!!!), (!?)Edit

!
24% Chance to encounter rare monsters.
Ene0 3a Lucifer (ene0_3a)
HP:
Hard:
2000000
12000000 (132000000)
ATK:
Hard:
33333
170000 (1870000)
XP:
Hard:
70000000
700000000 (7000000000)
Gold: 50000 (HM: 250000)
Item 1:
Normal Mode
Item2 3 HP Gem+3 (20%) (Id: 3)
Stacks HP increases by 15000
Only appears in ! (24% chance). You can only encounter if you have 37 (Normal Mode) or 66 (Hard Mode) weapons, then you always encounter this with the random chance. Defeating this boss teleports you to White Bonus Area.
Ene0 3b Lucifer Shadow (ene0_3b)
HP: (HM: 11) ATK: (HM: 11)
XP: (HM: 10) Gold: 5000 (HM: 25000)
Only appears in ! (24% chance). You will encounter Lucifer's Shadow if the requirements to meet Lucifer are not yet met
???
Chance to encounter Rare monsters. All of the monsters from this drop list have rare items that cannot be acquired elsewhere, or may have a high gold return. This bonus is actually three separate bonuses. If you encounter an enemy in one group, you will not encounter an enemy in another group until the bonus is refreshed. The game will not pit you against any monsters that will overwhelm you. Certain groups can only be accessed after you successfully destroy a monster in a specific number zone.

Group A: (40%)

Ene0 0a Lilith (ene0_0a)
HP:
Hard:
150000
960000 (10560000)
ATK:
Hard:
666
55555 (611105)
XP:
Hard:
400000
2400000 (24000000)
Gold: 30000 (HM: 150000)
Item 1:
Normal Mode
Item2 25 Critical Rate Ring (12%) (Id: 25)
Stacks Critical rate increases (+8%)
Hard Item 1:
HARD MODE
Item2 56 2 Critical Ring (6.5%) (Id: 56)
NoStack Up to 2 attacks will be critical hits
Hard Item 2:
HARD MODE
Item2 57 3 Critical Ring (3.5%) (Id: 57)
NoStack Up to 3 attacks will be critical hits
Only appears in ??? (40% chance), and only a specific drop list. 20% chance of encountering. BossSyu 32
Ene0 0b Lilime (ene0_0b)
HP:
Hard:
150000
1380000 (15180000)
ATK:
Hard:
666
44444 (488884)
XP:
Hard:
400000
2400000 (24000000)
Gold: 30000 (HM: 150000)
Item 1:
Normal Mode
Item2 30 Revival Necklace (15%) (Id: 30)
Stacks Chance of avoiding death when dealt a blow that would reduce HP to 0
Hard Item 1:
HARD MODE
Item2 58 Revival Necklace+1 (5%) (Id: 58)
Stacks Greater chance of avoiding death when dealt a blow that would reduce HP to 0
Only appears in ??? (40% chance), and only a specific drop list. 20% chance of encountering. BossSyu 33
Ene0 0c Succubus (ene0_0c)
HP:
Hard:
175000
1050000 (11550000)
ATK:
Hard:
666
44444 (488884)
XP:
Hard:
450000
2700000 (27000000)
Gold: 30000 (HM: 150000)
Item 1:
Normal Mode
Item2 28 Combo Rate Ring (12%) (Id: 28)
NoStack Chance of combo attack increases (+9%)
Only appears in ??? (40% chance), and only a specific drop list. 20% chance of encountering. BossSyu 34
Ene0 0d Ishtar (ene0_0d)
HP:
Hard:
200000
1200000 (13200000)
ATK:
Hard:
777
55555 (611105)
XP:
Hard:
500000
3000000 (30000000)
Gold: 30000 (HM: 150000)
Item 1:
Normal Mode
Item2 29 Recovery Necklace (15%) (Id: 29)
NoStack Recover 4% (Actual: 3.9%) of damage dealt when attacking
Only appears in ??? (40% chance), and only a specific drop list. 20% chance of encountering. BossSyu 35


Group B: (44%)

Ene0 1a Ameno Torifune (ene0_1a)
HP:
Hard:
50000
1500000 (16500000)
ATK:
Hard:
800
45000 (495000)
XP:
Hard:
100
1000000 (10000000)
Gold:
Hard:
15000
50000 (250000)
Only appears in ??? (44% chance), and only a specific drop list. Always encountered <= Zone Level 1000, ZL <1600: 66%, ZL <2000: 43.5%, ZL <3600: 33%, ZL <5000: 28.6%, ZL >=5000: 22.2%. BossSyu 40. Money is dependent on your (highest) tekiseiLv. Money for this monster is 15000 + tekiseiLv * 5. BossSyu 40
Ene0 1b Amaterasu (ene0_1b)
HP:
Hard:
150000
5000000 (55000000)
ATK:
Hard:
2500
80000 (880000)
XP:
Hard:
1000
10000000 (100000000)
Gold:
Hard:
30000
100000 (500000)
Only appears in ??? (44% chance), and only a specific drop list. Never encountered <= Zone Level 1000, ZL <1600: 33%, ZL <2000: 47.8%, ZL <3600: 52.4%, ZL <5000: 52.4%, ZL >=5000: 55.6%. BossSyu 40. Money is dependent on your (highest) tekiseiLv. Money for this monster is 40000 + tekiseiLv * 7.5. BossSyu 41
Ene0 1c Ganesha (ene0_1c)
HP:
Hard:
500000
15000000 (165000000)
ATK:
Hard:
5000
140000 (1540000)
XP:
Hard:
10000
100000000 (1000000000)
Gold:
Hard:
77777
200000 (1000000)
Only appears in ??? (44% chance), and only a specific drop list. Never encountered <= Zone Level 1600, ZL <2000: 8.7%, ZL <3600: 14.3%, ZL <5000: 19%, ZL >=5000: 22.2%. BossSyu 40. Money is dependent on your (highest) tekiseiLv. Money for this monster is 77777 + tekiseiLv * 10. BossSyu 42


Group C: (35%)

Ene0 2a Zochoten (ene0_2a)
HP:
Hard:
500000
2000000 (22000000)
ATK:
Hard:
14000
56000 (616000)
XP:
Hard:
7000000
42000000 (420000000)
Gold: 40000 (HM: 200000)
Item 1:
Normal Mode
Item0 28 38: Hard Sword (9%) (Id: 28)
(+3000/300%)
Item 2:
Normal Mode
Item1 13 15: Hard Armor (9%) (Id: 13)
(+5000/230%)
Only appears in ??? (35% chance), and only a specific drop list. Zone Level < 3000: 33%, ZL <8000: 20.3%, ZL >=8000: 18.9%. BossSyu 48
Ene0 2b Koumokuten (ene0_2b)
HP:
Hard:
500000
2000000 (22000000)
ATK:
Hard:
15000
60000 (660000)
XP:
Hard:
7000000
42000000 (420000000)
Gold: 40000 (HM: 200000)
Item 1:
Normal Mode
Item0 29 39: Hard Axe (9%) (Id: 29)
(+10000/230%)
Item 2:
Normal Mode
Item1 13 15: Hard Armor (9%) (Id: 13)
(+5000/230%)
Only appears in ??? (35% chance), and only a specific drop list. Zone Level < 3000: 33%, ZL <8000: 20.3%, ZL >=8000: 18.9%. BossSyu 49
Ene0 2c Jikokuten (ene0_2c)
HP:
Hard:
500000
2000000 (22000000)
ATK:
Hard:
15000
60000 (660000)
XP:
Hard:
7000000
42000000 (420000000)
Gold: 40000 (HM: 200000)
Item 1:
Normal Mode
Item0 30 40: Hard Lance (9%) (Id: 30)
(+5000/280%)
Item 2:
Normal Mode
Item1 13 15: Hard Armor (9%) (Id: 13)
(+5000/230%)
Only appears in ??? (35% chance), and only a specific drop list. Zone Level < 3000: 33%, ZL <8000: 20.3%, ZL >=8000: 18.9%. BossSyu 50
Ene0 2d Bishamonten (ene0_2d)
HP:
Hard:
850000
3400000 (37400000)
ATK:
Hard:
18000
72000 (792000)
XP:
Hard:
9000000
54000000 (540000000)
Gold: 40000 (HM: 200000)
Item 1:
Normal Mode
Item2 26 Critical Damage Ring (9%) (Id: 26)
Stacks Critical damage increases (+20%)
Item 2:
Normal Mode
Item2 27 First Critical Ring (9%) (Id: 27)
NoStack The first attack is always a critical
Only appears in ??? (35% chance), and only a specific drop list. Zone Level < 3000: 0%, ZL <8000: 15.2%, ZL >=8000: 17%. BossSyu 51
Ene0 2e Shiva (ene0_2e)
HP:
Hard:
1800000
9000000 (99000000)
ATK:
Hard:
24000
96000 (1056000)
XP:
Hard:
12000000
96000000 (960000000)
Gold: 50000 (HM: 250000)
Item 1:
Normal Mode
Item0 31 41: Gold Sword (6%) (Id: 31)
(+5000/340%)
Item 2:
Normal Mode
Item1 14 16: Gold Armor (8%) (Id: 14)
(+2500/320%)
Only appears in ??? (35% chance), and only a specific drop list. Zone Level < 3000: 0%, ZL <8000: 11.9%, ZL >=8000: 13.2%. BossSyu 52
Ene0 2f Vishnu (ene0_2f)
HP:
Hard:
1300000
6500000 (71500000)
ATK:
Hard:
32000
128000 (1408000)
XP:
Hard:
12000000
96000000 (960000000)
Gold: 50000 (HM: 250000)
Item 1:
Normal Mode
Item0 32 42: Gold Axe (6%) (Id: 32)
(+25000/230%)
Item 2:
Normal Mode
Item1 14 16: Gold Armor (8%) (Id: 14)
(+2500/320%)
Only appears in ??? (35% chance), and only a specific drop list. Zone Level < 3000: 0%, ZL <8000: 11.9%, ZL >=8000: 13.2%. BossSyu 53


!!!
26% Chance to encounter rare monsters.
Ene0 4a Oculus of Providence (ene0_4a)
HP:
Hard:
2000000
10000000 (110000000)
ATK:
Hard:
2500
150000 (1650000)
XP:
Hard:
10000000
100000000 (1000000000)
Gold: 5000 (HM: 25000)
Item 1:
Normal Mode
Item2 3 HP Gem+3 (15%) (Id: 3)
Stacks HP increases by 15000
Only appears in !!! (26% chance). You can only encounter if you have 19 of the first 33 weapons, or 12 of the first 15 armors. In Hard Mode the requirement is 51 weapons or 26 Armours Then you always encounter this with the random chance. BossSyu 66. Defeating this boss teleports you to Black Bonus Area
Ene0 4b Providence Shadow (ene0_4b)
HP: (HM: 11) ATK: (HM: 11)
XP: (HM: 10) Gold: 5000 (HM: 25000)
Only appears in !!! (26% chance). You will encounter the Oculus of Providence's Shadow if the requirements to meet the Oculus of Providence is not yet met. BossSyu 67

!?

Gives a small chance to fight the Moon God Tsukuyomi, which teleports you to the Crystal area upon death. Crystal Area is the only area with 6 bosses that can drop +4 and +5 stat gems, but going there makes you skip the 37777 Boss (Jaldabaoth).


Ene57 bb Tsukuyomi (ene57_bb)
HP: 7500000 (HM: 82500000) ATK: 130000 (HM: 1430000)
XP: 600000000 (HM: 6000000000) Gold: 17777 (HM: 88885)
Appears only in "?!" Bonus Area within Chaos Grid. Use your "Area Bonus" here if you're having trouble finding it. Note: It's not actually a boss, but since defeating it will take you to the Crystal Map; it's worth special mention.