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Enemies have stats just like players, except they do not have DEF, Weapons, Armor or Accessories.

UNDER CONSTRUCTION: Currently being edited by User:Imper1um . Do not edit.

Point CalculationEdit

When a fight starts, an enemy "point value" is calculated. This PV is used in many combat calculations.

  • PointBase = (HP/15)+(ATK/2)+(XP/475000)+(g/50)
  • PointMid = (PointBase*2+MapStageMultiplier*3)/5
  • Modifiers added:
    • [Applied First] MapStageMultiplier >= 20000: (105%)
    • Has Item: (+5/105%)
    • Has Two Items: (+10/107.5%)
    • Has Three Items: (+15/110%)
    • Item Multipliers are additive. Having three items and the MapStageMultipler is >= 20000, will apply the *1.05 first, then add +30, then multiply by 1.225.

Item Drop Rate CalculationEdit

When calculating the item drop rate, there are multiple calculations. In code, this is referred to "KakuritoBairitu." (Google Trainslate says: Kakurito Magnification)

First, we have to calculate the IDR Modifier.

  1. If PointTotal (see above) <= 500:
    • (PointTotal * 4 + 1000) / 6
  2. If PointTotal <= 1000
    • (PointTotal * 4 + 2000) / 6
  3. If PointTotal <= 2000
    • (PointTotal * 4 + 4000) / 6
  4. Else
    • (PointTotal * 3 + 4000) / 5

Then, we calculate using the IDR Modifier:

  • Renzo = myspeed / IDRModifier * 0.52 + 0.06
  • Renzo = Min(0.5, Renzo + ga.gdata.speedwariai * 0.24)
  • Renzo = Renzo + ga.gdata.speedwariai * 0.24
  • Renzo = (renzo * 100) / 100
  • CriKakuritu = myspeed / IDRModifier * 0.07 + myluk / IDRModifier * 0.22 + 0.06
  • CriKakuritu = CriKakuritu + ga.gdata.speedwariai * 0.11
  • CriKakuritu = Min(0.35, CriKakuritu + ga.gdata.lukwariai * 0.14)
  • CriKakuritu = CriKakuritu + ga.gdata.speedwarai * 0.11
  • CriKakuritu = CriKakuritu + ga.gdata.lukwarai * 0.14
  • CriKakuritu = (CriKakuritu * 100) / 100
  • ItemKakuritu = myluk / Renzo * 0.5 + 0.28
  • GameOverModifier = If(TimesPlayed < 6000, TimesPlayed / 9000, TimedPlayed / 24000)
  • Oddly enough, your current gameover count also changes your multiplier, if your gameovercount is > 10
    • Multiple of 3: +0.05
    • Multiple of 8 or 5: +0.10
    • Multiple of 11: +0.05
    • (At this point, if the multiplier is >0.6, it is set to 0.6)
    • If your GameOverCount is a multiple of 7,13,23,51,59,68,89,97,111,171,131,143,121,123, you will add +0.05 per occurrance. So if a game is a multiple of 58 and 23, you will get +0.10.
    • (At this point if your GameOverMultiplier > 0.8, it is set to 0.8).
  • ItemKakuritu = ItemKakurito + ga.gdata.lukwariai * (1.6 - GameOverMultiplier)
  • If (myluk < 2000)
    • ItemKakuritu = ItemKakuritu + myluk / 2000 * 0.1
  • Else
    • ItemKakuritu = ItemKakuritu + 0.1
  • If (itemKakuritu > 1)
    • itemKakuritu = (itemKakuritu + 2) / 3
  • If (itemKakuritu > 2)
    • itemKakuritu = (itemKakuritu + 4) / 3
  • If (itemKakuritu > 2.5)
    • itemKakuritu = (itemKakuritu + 7.5) / 4
  • If (itemKakuritu > 3)
    • itemKakuritu = 3
  • itemKakuRitu = (itemKakuritu * 100) / 100
  • gUpBairitu = myluk / IDRModifier * 0.77 + 1
  • gUpBairitu = gUpBairitu + Min(0.55, myluk / 10000 * 0.55)
  • gUpBairitu = gUpBairitu + Min(0.55, myluk / 50000 * 0.55)
  • gUpBairitu = gUpBairitu + Min(1, myluk / 200000)
  • If (gUpBairitu > 2)
    • gUpBairitu = (gUpBairitu + 2) / 2
  • If (gUpBairitu > 2.5)
    • gUpBairitu = (gUpBairitu + 2.5) / 2
  • If (gUpBairitu > 3)
    • gUpBairitu = (gUpBairitu + 6) / 3
  • If (gUpBairitu > 3.5)
    • gUpBairitu = (gUpBairitu + 10.5) / 4
  • If (gUpBairitu > 4)
    • gUpBairitu = 4
  • gUpBairitu = (gUpBairitu * 100) / 100
  • If (gUpBairitu < 1.2)
    • If (gUpBairitu >= 1.05)
      • gUpBairitu = 1.1
    • Else
      • gUpBairitu = 1

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