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Imper1um's Efficiency Guide
Created by: Imper1um
Last updated: July 14, 2014
CLv+PLv For: 0-5
GameLv For: 1-10000


Imper1um's Efficiency Guide is an aggregated guide. This guide is separated into multiple sections, allowing you to jump around to where you could be in the game.


Bonus OrderEdit

When you use this guide, this section is the over-arching "must" rule. In all cases, the rules for Bonuses override what you must do. It may disrupt some BPs, but the guide is compensating for this. How bonuses work in general is covered in Bonus.

Bonus Usage Edit

In all cases, the Money Bonus should only be used within 3 BP of completion, and only if you are within 8000 Gold or less. In all cases, the Area Bonus should generally be used on every run twice, once at 10 BP, and once at 5 BP, but only if the player can access all of the areas in the zone without dying.

Bonus Priority Edit

When searching for a zone to use for your next BP, these rules should be followed, in descending order of priority. Lower numbered priority bonuses should be used before higher numbered priority bonuses.

Priority Bonus Conditions
1  ! Once you meet the minimum requirements to get the Light Angel, ALWAYS should be activated, under all circumstances. No other bonus ranks higher priority than this when the minimum requirements are met.
2  !!! Once you meet the minimum requirements to get the Purple Eye, ALWAYS should be activated, under all circumstances.
3  ?! This bonus should be activated under all circumstances.
4  ??? Regardless of which ??? you might have spawned (remember, there are three groups), ??? should always be accessed.
5 MONEY x7 This bonus should only be accessed if the player is currently in nearest to the highest level zone the player can access. For example, if the player can reach Level 10000, the player should not try to access a MONEY x7 unless they are at least in level 8000 range.
6 XP x2 This bonus should generally be accessed if the player is not currently grinding items, and is trying to get to a higher level zone faster, e.g. running an XP to the highest level. Also, XP x2 should only be used if the Level of the Zone is near the current level of the player, and if the player can survive killing the monsters.
7 MONEY x4, x3, x2 & XP 1.5x All four of these bonuses should only be used if they are in the way, or nearby the current route. Otherwise, they are (near) useless bonuses, and should not be strived for under most circumstances.

Stat DistributionEdit

When levelling a character, stats should be distributed in a generally specific way. However, whenever the numbers are being mentioned, this is the total number. For example, with 8000 (+16000) that is 24000.

Levelling DistributionEdit

When the player is trying to get to a new area, and doesn't need to get any items in the current zones, levelling disribution should be incremented equally between HP, ATK, and DEF, with AGI being 25% of the increment. For example, in the 10k increment, before you move on to the next increment, you should have 10k HP, 10k ATK, 10k DEF, and 2.5k AGI. This strikes a general balance between the stats and assures you that you will be able to provide the most amount of level differential.

Increments are as follows:

  • 100
  • 1,000
  • 2,500
  • 10,000
  • 20,000
  • 35,000
  • 50,000
  • 100,000
  • 200,000
  • 500,000
  • 1,000,000
  • 2,000,000
  • 4,000,000

Levelling DisributionEdit

When a player is seeking to get items from the current zone, 100% of the stats should go to LUK if the player can easily survive the zone that is currently being farmed.

Guide Edit

Initial Plays (CLv+PLv: 0-1, GLv: 1-200) Edit

The first playthrough will generally be unfruitful, but it is possible to get more items after the second or third playthrough. However, it is probably best to stay in the Level 1 zone for an extra 3-4 BP, even if the player can run down to Level 25. The reason is because of the following enemies:

Ene1 0a Purple Blob (ene1_0a)
Point Value: 7.9335438596491 (HM: 87.26898245614)
HP: 140 (HM: 1540) ATK: 13 (HM: 143)
XP: 250 (HM: 2500) Gold: 200 (HM: 1000)
APV: 20% Stage Value: 0
Item 1:
Normal Mode
Item2 4 ATK Gem (10%) (Id: 4)
Stacks ATK increases by 200
Item 2:
Normal Mode
Item2 8 DEF Gem (10%) (Id: 8)
Stacks DEF increases by 200
Item 3:
Normal Mode
Item2 0 HP Gem (10%) (Id: 0)
Stacks HP increases by 400
Map 1, Lv 1
Ene1 0c Chicken (ene1_0c)
Point Value: 7.9335438596491 (HM: 87.26898245614)
HP: 140 (HM: 1540) ATK: 13 (HM: 143)
XP: 250 (HM: 2500) Gold: 200 (HM: 1000)
APV: 20% Stage Value: 0
Item 1:
Normal Mode
Item2 12 AGI Gem (10%) (Id: 12)
Stacks AGI increases by 150
Item 2:
Normal Mode
Item2 16 LUC Gem (10%) (Id: 16)
Stacks LUC increases by 100
Map 1, Lv 1
Ene1 0e Kobold (ene1_0e)
Point Value: 7.9335438596491 (HM: 87.26898245614)
HP: 140 (HM: 1540) ATK: 13 (HM: 143)
XP: 250 (HM: 2500) Gold: 200 (HM: 1000)
APV: 20% Stage Value: 0
Item 1:
Normal Mode
Item0 1 2: Bowie knife (16%) (Id: 1)
(+30/110%)
Map 1, Lv 1

You should generally strive to get 2-3 gems on the initial playthroughs, however, switching to Level 72 is advisable once you hit high enough level.

When things are becoming kind of stagnant, head south into area 2. In Area 2, you will be focusing on Area 176 for these three enemies:

Ene2 2a Rhino Samurai (ene2_2a)
Point Value: 267.628448 (HM: 2523.912928)
HP: 6300 (HM: 69300) ATK: 270 (HM: 2970)
XP: 33782 (HM: 337820) Gold: 450 (HM: 2250)
APV: 20.83% Stage Value: 70
Item 1:
Normal Mode
Item0 2 3: Kuhkuri Knife (12%) (Id: 2)
(+10/135%)
Hard Item 1:
HARD MODE
Item0 75 Kuhkuri Knife+1 (8%) (Id: 75)
(+3000/350%)
Map 2, Lv 176
Ene2 2d Armored Stegosaurus (ene2_2d)
Point Value: 272.29455719298 (HM: 2575.2401291228)
HP: 6700 (HM: 73700) ATK: 240 (HM: 2640)
XP: 33120 (HM: 331200) Gold: 450 (HM: 2250)
APV: 20.83% Stage Value: 70
Item 1:
Normal Mode
Item1 1 2: Iron Armor (15%) (Id: 1)
(+40/110%)
Map 2, Lv 176
Ene2 2e Armed Alligator (ene2_2e)
Point Value: 268.29623045614 (HM: 2531.2585350175)
HP: 6100 (HM: 67100) ATK: 300 (HM: 3300)
XP: 35107 (HM: 351070) Gold: 450 (HM: 2250)
APV: 16.67% Stage Value: 70
Item 1:
Normal Mode
Item0 5 6: Iron Axe (5%) (Id: 5)
(+1100/135%)
Map 2, Lv 176

Once you have all of the items from these enemies, then you can move on to the next section.

Run Completion Edit

When you finish a run, you should be trying to get the 2nd, 3rd and 4th Unlock, if possible. If you don't have enough money, you should get Weapons first, then Armor. Do not purchase any items until the end of the run, under any circumstances. It is best to purchase the most expensive possible weapon first, and the most expensive possible armor after that, then run down the weapons list, and then run down the armors list. After that, you should purchase the highest gems you can.

Stats Requirements Edit

Most of the zones require little stats. Most stats can be in the 100 or 1000 increment and you can get away with the zones.

Equips Edit

This initial section doesn't require any equips, but the best bet is to equip the highest + weapon and armor, and focus on HP, ATK and DEF Gems.

Low Level Plays (CLv+PLv: 0-1, GLv: 200-1000) Edit

After a few playthroughs, you should have almost all of the items from Area 1, and most, if not all of the items from Area

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