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Hard Mode is a new feature that was introduced in Version 1.2.4, but was released finally in 1.3.1 This mode is an absolutely brutal version of Inflation RPG. All enemies are more difficult, but your Gold, XP and Drop Rates are greatly increased as a result.

Requirements Edit

To unlock Hard Mode you must have attained Lv 100,000 at least once.

How to Access Edit

You can access Hard Mode from the Title Screen when you start a new game. If you qualify, you'll see Hard Mode available for selection after choosing a character. Note that you have a count of 10 "lives" that regenerate over time (1 life per 10 min), one of which is consumed upon starting Hard Mode.

Changes Edit

  • All Zones will appear as Lv ? ? ? ? ?
    • This is where all the zones on the map appear as "Lv ? ? ? ? ?" instead of a Zone like "Lv 1." It is noted that, in the 1.2.4 version, the warning that an area is too high of a level is unchanged, and you could actually see the level of the zone. This might change in the version where Hard Mode is unlocked.
  • XP Gain increased 1000% (x10)
    • This is applied after all calculations, so commutative multiplication rules apply.
  • Gold Gain increased 500% (x5)
    • This is applied after all calculations, so commutative multiplication rules apply.
  • Enemy HP increased 1100% (x11)
    • This is applied as a post-calculation, which means in a HP 50% Zone, it will actually be x5.5.
  • Enemy ATK increased 1100% (x11)
    • This is applied as a post-calculation, which means in a ATK 50% Zone, it will actually be x5.5.
  • Starting BP: 10
    • In code, this is actually called "Max" and your "Cur" starts at 0. So, when you fight a monster, your "Cur" increases by 1. When you equip an +BP accessory or defeat a boss, the Max is increased by whatever amount you'd normally get from the accessory.
  • Death BP Loss: 4
    • This means that if you die, you lose a total of 5 BP instead of the normal 3 BP. You still require 1 BP in order to fight a monster.

Note that these increases happen after all calculations occur, but before awarding; the drop rate is unaffected by the increased stats.

New Weapons and Armors Edit

Hard Mode also comes with new items that are only accessible from Hard Mode. The upgraded versions of these items will drop off of the same monsters that dropped the lower version (e.g. the Kuhkuri Knife+1 will more than likely drop off of anything that carried the Kuhkuri Knife), with similar drop rates.

NOTE: Items that appear in the shop after unlocking Hard Mode can be bought in either mode, and items bought or obtained from enemies can be used in either mode as well.

Weapons Edit

  • Kuhkuri Knife+1 [Id: 75, Nr: 3] [+3000, 350%]
  • Scimitar+1 [Id: 58, Nr: 12] [+10000, 370%] Cost: 3000000g
  • Trident+1 [Id: 77, Nr. 16] [+8000, 380%]
  • Wind Sword+2 [Id: 70, Nr: 19] [+40000, 380%]
  • Fire Sword+2 [Id: 71, Nr: 22] [+100000, 350%]
  • Ice Sword+2 [Id: 72, Nr: 25] [+10000, 400%]
  • Thunder Sword+2 [Id: 73, Nr: 28] [+2000, 440%]
  • Samurai Sword+1 [Id: 76, Nr: 32] [+120000, 350%] Cost: 7000000g
  • Knight Rapier+1 [Id: 55, Nr: 39] [+7000, 450%]
  • Estoc+2 [Id: 57, Nr: 45] [+0, 500%]
  • Green Light Sword+1 [Id: 59, Nr: 53] [+20000, 530%]
  • Red Light Sword+1 [Id: 60, Nr: 55] [+140000, 470%]
  • Crystal Lance+1 [Id: 56, Nr: 58] [+25000, 480%]
  • Four gods/Red Lance+1 [Id: 61, Nr: 60] [+100000, 500%]
  • Four gods/Blue Sword+1 [Id: 62, Nr: 62] [+100, 600%]
  • Lvateinn/Cursed Sword+1 [Id: 63, Nr: 64] [+5000, 470%]
  • Kujang/Cursed Sword +1 [Id: 64, Nr: 66] [+100, 500%]
  • Durandal/Cursed Axe+1 [Id: 65, Nr: 68] [+200000, 350%]
  • GaeBolg/Cursed Lance+1 [Id: 66, Nr: 70] [+30000, 450%]
  • Excalibur/Holy Sword+1 [Id: 67, Nr: 72] [+30000, 580%]
  • Swanchicka/Holy Axe+1 [Id: 68, Nr: 74] [+220000, 400%]
  • Longinus/Holy Lance+1 [Id: 69, Nr: 76] [+5000, 620%]
  • Infinity Sword [Id: 74, Nr: 77] [+0, 0%] (This is NOT a typo)

More information: http://inflation-rpg.wikia.com/wiki/Weapons

Armors Edit

  • Spike Armor+1 [Id: 22, Nr: 7] [+10000, 300%] Cost: 4000000g
  • Magic Armor+1 [Id: 23, Nr: 9] [+100, 360%]
  • Samurai Armor+1 [Id: 33, Nr: 13] [+70 000, 320%]
  • Knight Armor+1 [Id: 32, Nr: 17] [+50 000, 370%]
  • Half Plate Armor+1 [Id: 31, Nr: 19] [+100 000, 350%]
  • Light Armor+1 [Id: 24, Nr: 23] [+0, 470%]
  • Crystal Cape+1 [Id: 30, Nr: 25] [+20 000, 420%]
  • Four gods/Green Armor +1 [Id: 25, Nr: 27] [+30 000, 470%]
  • Four gods/Yellow Armor +1 [Id: 26, Nr: 29] [+400 000, 320%]
  • Megin Gjord/Cursed Armor+1 [Id: 27, Nr: 31] [+10 000, 410%]
  • Aegis/Holy Armor+1 [Id: 28, Nr: 33] [+80 000, 520%]
  • Infinity Armor [Id: 29, Nr: 34] [+0, 0%] (Again, not a typo)

More information: http://inflation-rpg.wikia.com/wiki/Armors

Accessories Edit

  • Hero Gem+1 [Id: 65, Nr: 6] [All stats increases by 60000]
  • Hero Gem+2 [Id: 69, Nr: 7] [All stats increased by 120000]
  • God of War Gem [Id: 66, Nr: 8] [ATK, DEF, SPEED increases by 50000]
  • Four gods/Gem+1 [Id:71, Nr: 9] [HP, ATK, DEF, SPEED increases by 360000]
  • Stats Point Crystal+1 [Id: 55, Nr: 10] [Number of Stat Point obtained is now 6]
  • Proof of the Hero [Id: 68, Nr: 11] [Character ability effect increases by 50%]
  • 2 Critical Ring [Id: 56, Nr: 12] [First two attacks are always a critical] Cost: 2000000g
  • 3 Critical Ring [Id: 57, Nr: 13] [First three attacks are always a critical]
  • Revival Necklace+1 [Id: 58, Nr: 14] [Greater chance of avoiding death when dealth a blow that would reduce HP to 0]

More information: http://inflation-rpg.wikia.com/wiki/Accessories

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