Here you will find the various maps that make up the game world.
World 1[]
Area Levels: 1 to 5,200
You start in the center of the Spawn map, face to face with Jousting Red Panda in lv710 area above, but need some preparation before taking the shot. The areas around you hold a few stat gems, weapons and armors drops.
The Forest map south of spawn just, exists. You won't really need it after very early runs. The Barrens map on the left side is a good training place before Jousting Red Panda, and lv1000 area drops Steel Axe, a solid early weapon.
The most important part is the Desert, east of spawn, where lv2222 area will net you the great gear that are Trident and Magic Armor, as well as massive gold to gear up before going off to adventure.
The Castle up north is where White Dragon Knight awaits, on the way to the Cemetary, final map of this world, and defeating Oculus of Hatred there will teleport you to the next.
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World 2[]
Area Levels: 5,300 to 20,000
Although identical to Cemetary, the Dark Cemetary is in fact a new map, and leads to the Dark Castle below. Heading south once more will unveil the Fiery Cave, where you will find the Fire Goddess and Thunder Goddess bosses. East from here is the Garden map, where Wind Goddess awaits near lv13,333 area which drops Rare Gladius and Rare Armor, important gear to push further. West from the Fiery Cave is the Tundra map where Ice Goddess is. Lv13,666 area there is a great grinding place before heading further, giving as much EXP as lv16900 area.
Dragon Pathway can be found below the Fiery Cave, only the third area is worth grinding in but difficulty ramps up fast starting now, and in the following map, the Dark Pit. You will meet Purple Equilibrium in lv20,000 area there, which teleports you to the next world.
However sneaking around Purple Equilibrium to go south will reveal hidden maps where Orochi awaits. This boss holds EXP gem+3 and +4, and is mandatory to grind eventually, but can hold a real challenge the first few times as he is almost twice harder than the mobs around him.
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World 3 - The Maze[]
- Main article: The Maze
Area Levels: 20,100 to 27,200
The Maze is composed of very similar 2x2 squares maps, and locating where you spawn can be a bit tricky the first times, but here's a little way of recognizing all 4 spawning locations:
- Spawn 1 (Top Left): If you go to the bottom-right square and go south, the path is locked.
- Spawn 2 (Top Right): If you go to the bottom-right square and go south, the path is opened.
- Spawn 3 (Bottom Left): The bottom-right square is locked away.
- Spawn 4 (Bottom Right): You can see other squares on your left and above you.
After locating yourself on the map, just follow the path to the center, and the picture below will lead you to Red and Green Eyed Dragons, before heading back to kill Yellow Equilibrium and move on.
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World 4 - Maze Escape[]
Area Levels: 28,800 to 36,000
The dragons here can hit a lot, proceed carefully. If you need grinding, Black Equilibrium's lv36000 area has way better EXP than lv37,777 area coming after.
World 5 - Chaos Grid[]
Area Level: 37,777
The Chaos Grid is a 7x7 Grid with 7 possible "shared" bonuses, which follow the standard Sudoku rules, where there can be no copy of the same shared bonus in the same row or column. Chaos Grid is the only possible location for the (!?) Bonus to spawn, a bonus giving you a moderate (26%) chance to encounter Tsukuyomi.
Tsukuyomi (ene57_bb) | ||||
Point Value: | 261,779 | 2,362,962 | ||
HP: Hard: |
7,500,000 75,000,000 |
ATK: Hard: |
130,000 1,105,000 | |
XP: Hard: |
600,000,000 7,200,000,000 |
Gold: Hard: |
17,777 88,885 | |
If you defeat Tsukuyomi, it will teleport you to the optional Crystal Map, otherwise killing the Boss (Jaldabaoth) in the center will teleport you to Heaven (skipping the Crystal Map).
When you're able to reach Chaos Grid easily, using a Daily Bonus upon entering will generate 7 different bonuses, with a high percentage chance of one of them being (!?). Below is the most efficient route to check for them.
World 6 - Crystal Map[]
Area Level: 41,111
The Crystal bosses here can drop the best stat gems in the game depending on which one you face. They are, of course, substantially stronger than the regular enemies you face on this map. Be warned that if you defeat Hero Crystal in the center, you will be teleported to Heaven, so beat the other five first!
World 7 - Heaven[]
Area Levels: 43,000 to 93,333
Heaven holds some of the strongest gear such as the Estoc+1 in lv44,444 and 45,200 areas, one of the best scaling weapons in Normal Mode (enough to break lv 100,000 to unlock Hard Mode), and the Four Gods bosses each hold a piece of gear (Normal Mode versions aren't worth going for as Hard Mode holds way better gear right at the start).
Other notable mentions would be Crystal Hammer (from lv47,500 areas) and Crystal Cape (from lv43,000 area), decent early game gear.
World 8 - Stairway[]
Area Levels: 100,000 to 245,000 (Left path to Archangel Michael) or 250,000 (Right path to Archangel Gabriel)
After Kouryuu falls, you are transported to the Stairway. The area levels here ramp up quickly with strong monsters appearing rarely, before you reach the second map where Angels will start to challenge you.
You will reach a split in the road at lv180,000 area, and will need to choose which boss you want to go for, since defeating either one will send you to the Twilight Zone. The Bosses' stats are much higher than any of the enemies around them. They are very difficult (especially Gabriel), but the angels mobs around them are a decent source of EXP if you don't encounter Crystal Horses or Adult Angels that want you down.
Working your way up slowly is your best chance at survival and clearing this area. Get to learn what stats are important for you and know how much you need for each area.
If you're having trouble, come back with at least Knight Rapier+1 & Armor+1 from Hard Mode lv10,000 area, and the Stat Point Crystal from Normal Mode White Bonus Area (!).
In Hard Mode, the necessary level to beat Michael under Enemy ATKx0.5 with the best items (Hard Mode White Bonus Area gear) is 1,317,000 (that is for a 100% win rate, you can have a bit lower level like 1,200,000 for 25% win rate, etc.), whereas Gabriel is currently impossible out of the use of Revival Necklaces to break through.
World 9 - Twilight Zone[]
Area Levels: 256,000 to 450,000
The area is currently unfinished and just holds stronger enemies and a boss in the middle, but the other glowing locations suggest future bosses.
Black Bonus Area[]
You can get ported there through the (!!!) bonus from any area if you successfully encounter and kill the real Oculus of Providence (the Shadow version of Oculus of Providence and Lucifer stop appearing once you possess the required amount of weapons or armors). Once you're in, you can notice the area is lv0 and the bonus (!!!) has between 1-5 uses. Once you used all those rounds, you will be transported back to your previous location.
The Monoliths here don't give much exp or gold for that matter, but drop items from the "Cursed" set of equipment and stat gems +4. Hard Mode Lust Monolith is the only one to drop Proof of the Hero.
White Bonus Area[]
Like Black Bonus Area works, White Bonus Area is available upon encountering and killing Lucifer from a ( ! ) bonus. Once inside, you'll be able to encounter holy monsters giving some of the best weapons and armors in the game, and the almighty Stat Point Crystal. You're sent back to the map after using every round of the ( ! ) bonus inside White Bonus Area. Good Luck!