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Player Values is a complex set of values which are based on what you equip and what you spend in your stats.

Base Values[]

All values have a base value, which is just how many points you invest. Note that when you calculate points invested, it is the base value (Eg when you see 5855 [+8502], you're looking at the 5855).

Bonus Additive and Bonus Multiplicative Values[]

This is calculated by adding all of the bonuses from items (including weapons and armor) together.

Bonus Player Level[]

BPL (Bonus Player Level) is figured out with this equation, which is a combination of the Player Level and Character Level:

  • (PlayerLv+CharacterLv) * 0.25 + 0.75

KP Values[]

When you select a character, it comes with the following KP Values, which is used for further calculations:

NOTE: Replace SPD with AGI and LUK with LUC

KP


















Final Multiplicative Bonus Calculations[]

After figuring out the above information, you use these to calculate your Bonus for HP, ATK, DEF, SPD, and LUK:

  • Bonus%HP = Bonus%HP + KPhp * BPL * 0.06
  • Bonus%ATK = Bonus%ATK + KPatk * BPL * 0.07
  • Bonus%DEF = Bonus%DEF + KPdef * BPL * 0.07
  • Bonus%AGI = Bonus%AGI + KPagi * BPL * 0.075
  • Bonus%LUC = Bonus%LUC + KPluc * BPL * 0.08

This means that if you choose the grey haired character (+1HP,+2ATK,+AGI), at Level 10.

You could get +19.5% HP, +45.5% ATK, +24.375% AGI from character level alone.


Keep in mind that for the Bonus%..., you have to reduce by 1 the number you see.

For example, for Samurai Long Sword [11000 / 225%], the bonus value would be 125% (1.25).

Final Stat Values[]

All of the stats are then figured out to make the Final Bonus Value (FBV) by the following calculation:

FBV = AdditiveBonus + (AdditiveBonus + BaseValue) * MultiplicativeBonus

This also means that the additive bonuses (from items only!) you're getting apply twice; once before the calculation of Multiplication, and then once afterwards. (Code: ehp, eatk, edef, espd, eluk)

Then you can calculate the Final Stat Value (FSV) with the following formula:

FSV = Base Stat + FBV

Speed/Luk Wariai[]

Wariai is a special calculation which uses the stats previously to figure out for item drop calculations:

  • HPPower = FSVhp / 5
  • ATKPower = FSVatk / 3
  • DEFPower = FSVdef / 3
  • SPDPower = FSVspd / 2
  • LUKPower = FSVluk

Finally, you figure out SpeedWariai and LukWariai:

  • SpeedWariai = SPDPower / (HPPower + ATKPower + DEFPower + SPDPower + LUKPower)
  • LukWariai = LUKPower / (HPPower + ATKPower + DEFPower + SPDPower + LUKPower)
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