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White Bonus Area Edit

Screenshot 2014-12-25-22-05-53 cr

White Area Map view

This area is only accessed by defeating the Light Dark Angel "entry level" boss (see below). This boss appears in any zone that has the ! Bonus, and will only appear 24% of the time in those zones. It is also noted that in order to get the White Dark Angel, you must jump through one major hoop: you must have the first 70% of all normal mode weapons (rounding up), or the first 85% of all hard mode weapons (again, rounding up). As of 1.3.4, there are 55 normal mode weapons, 79 weapons total, resulting in that you must have 39 weapons in Normal mode, or 68 weapons in Hard Mode.

If you do not have the minimum requirements, you will instead get the Dark Dark Angel. The Dark Dark Angel has no items, with diminished XP and Gold compared to the Light Dark Angel, making it effectively useless to fight this creature. Should you fight the Light Dark Angel and win, you will be teleported to this map.

The map is entirely white, making it impossible to tell if you can actually move around or if its just fights. You will have a number (usually 3-5) beside the ! which indicates how many more turns you are in the zone for. There are lots of decent weapons and armour to loot from the monsters, so bring some LUK gems to help. The monsters are also pretty weak.

BossEdit

This zone does not have a boss.

AreasEdit

! BonusEdit

Ene0 3a Light Dark Angel (ene0_3a)
HP:
Hard:
2000000
12000000 (132000000)
ATK:
Hard:
33333
170000 (1870000)
XP:
Hard:
70000000
700000000 (7000000000)
Gold: 50000 (HM: 250000)
Item 1:
Normal Mode
Item2 3 HP Gem+3 (20%) (Id: 3)
Stacks HP increases by 15000
Only appears in ! (24% chance). You can only encounter if you have 37 (Normal Mode) or 66 (Hard Mode) weapons, then you always encounter this with the random chance. Defeating this boss teleports you to White Bonus Area.
Ene0 3b Dark Dark Angel (ene0_3b)
HP: (HM: 11) ATK: (HM: 11)
XP: (HM: 10) Gold: 5000 (HM: 25000)
Only appears in ! (24% chance). You will encounter this enemy if the requirements for the white angel are not met

White Bonus AreaEdit

Ene13 0a Light Angel (ene13_0a)
HP:
Hard:
1200000
30000000 (330000000)
ATK:
Hard:
64000
300000 (3300000)
XP:
Hard:
3600000
36000000 (360000000)
Gold:
Hard:
25000
99999 (499995)
Item 1:
Normal Mode
Item0 37 53: Excalibur/Holy Sword (6.5%) (Id: 37)
(+10000/320%)
Item 2:
Normal Mode
Item0 38 54: Swanchika/Holy Axe (6.5%) (Id: 38)
(+24000/160%)
Item 3:
Normal Mode
Item0 39 55: Longinus/Holy Lance (6%) (Id: 39)
(+3000/380%)
Hard Item 1:
HARD MODE
Item0 67 Excalibur/Holy Sword+1 (2.1%) (Id: 67)
(+30000/580%)
Hard Item 2:
HARD MODE
Item0 68 Swanchika/Holy Axe+1 (2%) (Id: 68)
(+220000/400%)
Hard Item 3:
HARD MODE
Item0 69 Longinus/Holy Lance+1 (1.9%) (Id: 69)
(+5000/620%)
Found in White Bonus Area.
Ene13 0b Gaia (ene13_0b)
HP:
Hard:
1800000
40000000 (440000000)
ATK:
Hard:
45000
240000 (2640000)
XP:
Hard:
3600000
36000000 (360000000)
Gold:
Hard:
25000
99999 (499995)
Item 1:
Normal Mode
Item2 24 Stat Point Crystal (4.5%) (Id: 24)
NoStack Number of Stat Point obtained is now 5
Hard Item 1:
HARD MODE
Item2 55 Stat Point Crystal+1 (1.3%) (Id: 55)
NoStack Number of Stat Point obtained is now 6
Found in White Bonus Area.
Ene13 0c Wind Elemental (ene13_0c)
HP:
Hard:
1400000
25000000 (275000000)
ATK:
Hard:
40000
200000 (2200000)
XP:
Hard:
3600000
36000000 (360000000)
Gold:
Hard:
25000
99999 (499995)
Item 1:
Normal Mode
Item1 16 22: Aegis/Holy Armor (7%) (Id: 16)
(+5000/330%)
Hard Item 1:
HARD MODE
Item1 28 Aegis/Holy Armor+1 (1.6%) (Id: 28)
(+80000/520%)
Found in White Bonus Area.

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