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Black Bonus Area Edit

Beating the Oculus of Providence in the (!!!) bonus (26% spawnrate) teleports to Black Bonus Area. You can only encounter it if you have 19 Weapons Or 12 Armors (Normal Mode), and 51 Weapons Or 26 Armors (Hard Mode); trying to get Providence before reaching the requirements will spawn Oculus of Providence Shadow, which is basically useless, so it's best to avoid any (!!!) bonus before that point. The map is entirely black, making it impossible to tell if you can actually move around or if its just fights. You are given a number of fights (1 to 5) as an automatic bonus, and clearing it all will send you back to the overworld. There are 4 'decent' Weapons, 1 Armor and all +4 stat gems to get from the Monoliths. They are pretty easy to kill as well.

BossEdit

This zone does not have a boss.

AreasEdit

(!!!) bonusEdit

Ene0 4a Oculus of Providence (ene0_4a)
HP:
Hard:
2000000
10000000 (110000000)
ATK:
Hard:
2500
150000 (1650000)
XP:
Hard:
10000000
100000000 (1000000000)
Gold: 5000 (HM: 25000)
Item 1:
Normal Mode
Item2 3 HP Gem+3 (15%) (Id: 3)
Stacks HP increases by 15000
Only appears in !!! (26% chance). You can only encounter if you have 19 of the first 33 weapons, or 12 of the first 15 armors. In Hard Mode the requirement is 51 weapons or 26 Armours Then you always encounter this with the random chance. BossSyu 66. Defeating this boss teleports you to Black Bonus Area
Ene0 4b Providence Shadow (ene0_4b)
HP: (HM: 11) ATK: (HM: 11)
XP: (HM: 10) Gold: 5000 (HM: 25000)
Only appears in !!! (26% chance). You will encounter the Oculus of Providence's Shadow if the requirements to meet the Oculus of Providence is not yet met. BossSyu 67

Black Bonus AreaEdit

Ene14 0a Envy Monolith (ene14_0a)
HP:
Hard:
400000
15000000 (165000000)
ATK:
Hard:
14000
170000 (1870000)
XP:
Hard:
2000000
20000000 (200000000)
Gold: 10000 (HM: 50000)
Item 1:
Normal Mode
Item2 39 HP Gem+4 (10%) (Id: 39)
Stacks HP increases by 30000
Item 2:
Normal Mode
Item2 40 ATK Gem+4 (10%) (Id: 40)
Stacks ATK increases by 20000
Item 3:
Normal Mode
Item2 41 DEF Gem+4 (10%) (Id: 41)
Stacks DEF increases by 20000
Ene14 0b Gluttony Monolith (ene14_0b)
HP:
Hard:
450000
18000000 (198000000)
ATK:
Hard:
16000
190000 (2090000)
XP:
Hard:
2000000
20000000 (200000000)
Gold: 10000 (HM: 50000)
Item 1:
Normal Mode
Item0 33 49: Lvateinn/Cursed Sword (8%) (Id: 33)
(+1500/305%)
Hard Item 1:
HARD MODE
Item0 63 Lvateinn/Cursed Sword+1 (2.5%) (Id: 63)
(+15000/470%)
Ene14 0c Greed Monolith (ene14_0c)
HP:
Hard:
400000
15000000 (165000000)
ATK:
Hard:
14000
170000 (1870000)
XP:
Hard:
2000000
20000000 (200000000)
Gold: 10000 (HM: 50000)
Item 1:
Normal Mode
Item0 36 52: GaeBolg/Cursed Lance (14%) (Id: 36)
(+5000/290%)
Hard Item 1:
HARD MODE
Item0 66 GaeBolg/Cursed Lance+1 (4%) (Id: 66)
(+50000/450%)
Ene14 0d Lust Monolith (ene14_0d)
HP:
Hard:
400000
15000000 (165000000)
ATK:
Hard:
14000
170000 (1870000)
XP:
Hard:
2000000
20000000 (200000000)
Gold: 10000 (HM: 50000)
Item 1:
Normal Mode
Item2 42 AGI Gem+4 (10%) (Id: 42)
Stacks AGI increases by 14000
Item 2:
Normal Mode
Item2 43 LUC Gem+4 (11%) (Id: 43)
Stacks LUC increases by 8000
Hard Item 1:
HARD MODE
Item2 68 Proof of the Hero (4%) (Id: 68)
Stacks Character Ability effect increases by 50%
Ene14 0e Pride Monolith (ene14_0e)
HP:
Hard:
400000
15000000 (165000000)
ATK:
Hard:
14000
170000 (1870000)
XP:
Hard:
2000000
20000000 (200000000)
Gold: 10000 (HM: 50000)
Item 1:
Normal Mode
Item0 34 50: Kujang/Cursed Dagger (8%) (Id: 34)
(+60/350%)
Hard Item 1:
HARD MODE
Item0 64 Kujang/Cursed Dagger+1 (2.5%) (Id: 64)
(+600/520%)
Ene14 0f Sloth Monolith (ene14_0f)
HP:
Hard:
400000
15000000 (165000000)
ATK:
Hard:
14000
170000 (1870000)
XP:
Hard:
2000000
20000000 (200000000)
Gold: 10000 (HM: 50000)
Item 1:
Normal Mode
Item1 15 21: Megin Gjord/Cursed Armor (8%) (Id: 15)
(+2000/300%)
Hard Item 1:
HARD MODE
Item1 27 Megin Gjord/Cursed Armor+1 (2.5%) (Id: 27)
(+10000/440%)
Ene14 0g Wrath Monolith (ene14_0g)
HP:
Hard:
400000
15000000 (165000000)
ATK:
Hard:
18000
190000 (2090000)
XP:
Hard:
2000000
20000000 (200000000)
Gold: 10000 (HM: 50000)
Item 1:
Normal Mode
Item0 35 51: Durandal/Cursed Axe (10%) (Id: 35)
(+20000/200%)
Hard Item 1:
HARD MODE
Item0 65 Durandal/Cursed Axe+1 (3.5%) (Id: 65)
(+200000/370%)
Ene14 0h Gool (ene14_0h)
HP:
Hard:
750000
24000000 (264000000)
ATK:
Hard:
20000
240000 (2640000)
XP:
Hard:
2000000
20000000 (200000000)
Gold: 10000 (HM: 50000)